[Feat] (Android): the render server screen and binary ship in the plugin APK too, not just trace

This commit is contained in:
2026-09-28 22:10:56 -04:00
parent 2fa58940e4
commit 1987bdff5c
16 changed files with 128 additions and 74 deletions
@@ -2,42 +2,7 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
<uses-permission android:name="android.permission.FOREGROUND_SERVICE_DATA_SYNC" />
<application>
<!-- Render server control screen: start/stop the offscreen TCP supervisor
(MobileGLServerService) or the on-screen display server. Not the launcher:
PostActivity is the entry icon and the bottom navigation bar switches between
the two screens; exported so adb can drive it by explicit component with
listen/token/env/onscreen/start/stop extras. -->
<activity
android:name=".ServerControlActivity"
android:exported="true"
android:launchMode="singleTop"
android:theme="@style/Theme.MobileGLPlugin" />
<service
android:name=".MobileGLServerService"
android:exported="true"
android:foregroundServiceType="dataSync"
android:process=":mglsrv" />
<!-- P12 (on-screen server window): the ON-SCREEN display server. Its own process (:mglwin)
runs the TCP server on a thread and renders a headless client's window surface
(MOBILEGL_IPC_SURFACE=server) onto its SurfaceView. One server at a time: starting it
stops MobileGLServerService, starting the service kills :mglwin. Software window
rendering keeps HWUI off EGL here (Espryt's teardown terminates the default display);
configChanges keeps the Surface through rotation and overlay changes. -->
<activity
android:name=".MobileGLDisplayActivity"
android:configChanges="@integer/trace_replay_config_changes"
android:exported="true"
android:hardwareAccelerated="false"
android:launchMode="singleTop"
android:process=":mglwin"
android:taskAffinity="${applicationId}.mglwin"
android:theme="@style/Theme.MobileGLPlugin" />
<activity
android:name=".PluginActivity"
tools:node="remove" />