[Feat] (MG_Impl, MG_Backend): implement the integer direct state access framebuffer clears

glClearNamedFramebufferiv and glClearNamedFramebufferuiv were stubs, so a clear through
them was silently dropped and the attachment kept whatever it held. Their float siblings
were already implemented, which is what made the gap look like a rendering bug rather than
a missing entry point.

Which buffers they accept is narrower than glClearNamedFramebufferfv and differs between
the two: signed values clear COLOR or STENCIL, unsigned only COLOR (GL 4.6 core 17.4.3.1).
Only the colour buffer is indexed, so a stencil clear naming any drawbuffer other than 0 is
INVALID_VALUE rather than merely ignored, and anything else is INVALID_ENUM. Resolving the
framebuffer by name goes through the same helper the float forms use, which is what reports
INVALID_OPERATION for a name that is neither zero nor an existing framebuffer.

Both backends express them the way they already express the float forms: DirectGLES binds
the named framebuffer and forwards to glClearBuffer*, Magma queues the payload against the
named framebuffer rather than the bound one.

direct_state_access.framebuffers_clear_errors passes on both backends, and
framebuffers_clear passes on Espryt. Magma still fails that one, for a separate reason on
the materialization side rather than in these entry points.
This commit is contained in:
BZLZHH
2026-08-04 23:41:28 -04:00
parent 1011d9fea1
commit 19932f9e49
12 changed files with 200 additions and 2 deletions
@@ -1036,8 +1036,8 @@ DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferDrawBuffers, GLuint framebuffer,
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferReadBuffer, GLuint framebuffer, GLenum src) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferReadBuffer, framebuffer, src)
DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateNamedFramebufferData, GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateNamedFramebufferData, framebuffer, numAttachments, attachments)
DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateNamedFramebufferSubData, GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateNamedFramebufferSubData, framebuffer, numAttachments, attachments, x, y, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedFramebufferiv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedFramebufferiv, framebuffer, buffer, drawbuffer, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedFramebufferuiv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedFramebufferuiv, framebuffer, buffer, drawbuffer, value)
DECLARE_GL_FUNCTION_HEAD(void, ClearNamedFramebufferiv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedFramebufferiv, framebuffer, buffer, drawbuffer, value)
DECLARE_GL_FUNCTION_HEAD(void, ClearNamedFramebufferuiv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedFramebufferuiv, framebuffer, buffer, drawbuffer, value)
DECLARE_GL_FUNCTION_HEAD(void, ClearNamedFramebufferfv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedFramebufferfv, framebuffer, buffer, drawbuffer, value)
DECLARE_GL_FUNCTION_HEAD(void, ClearNamedFramebufferfi, GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedFramebufferfi, framebuffer, buffer, drawbuffer, depth, stencil)
DECLARE_GL_FUNCTION_HEAD(void, BlitNamedFramebuffer, GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlitNamedFramebuffer, readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)