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[Feat] (BufferState): Implement BufferSubData.
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@@ -15,6 +15,7 @@ namespace MG_GL::GL {
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GLboolean UnmapBuffer(GLenum target);
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void BindBuffer(GLenum target, GLuint buffer);
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void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
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void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
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void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
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void GenBuffers(GLsizei n, GLuint* buffers);
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void DeleteBuffers(GLsizei n, const GLuint *buffers);
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