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[Feat] (BufferState): Implement BufferSubData.
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@@ -195,6 +195,10 @@ namespace MG_State {
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return MG_State_T::bufferState->CommitStorage(target, size, data, usage);
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}
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GLenum CommitBufferStorageRegion(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) {
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return MG_State_T::bufferState->CommitStorageRegion(target, offset, size, data);
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}
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bool ValidateAllocatedBufferHandle(GLuint buffer) {
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return MG_State_T::bufferState->ValidateAllocatedHandle(buffer);
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}
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