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[Fix] (MobileGL, Build): drop the __ANDROID_API__ source pin; hold API 26 in CMake instead
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+14
-4
@@ -9,10 +9,20 @@
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#pragma once
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// ============== Platform-specific definitions and macros ============== //
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#ifdef __ANDROID__
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#undef __ANDROID_API__
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#define __ANDROID_API__ 26 // force Android API level to 26 for compatibility
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#endif
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// No __ANDROID_API__ pin here on purpose. The effective API level is owned by
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// the build system (gradle minSdk 26 -> -DANDROID_PLATFORM=android-26, enforced
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// by the configure-time guard in CMakeLists.txt), not by a macro.
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//
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// History: this used to `#define __ANDROID_API__ 26` to *raise* the level back
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// when the build configured something lower, so that pthread_getname_np (which
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// bionic guards with __INTRODUCED_IN(26)) would be declared. Once a later
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// change added an `#undef` in front of it, the same line started *lowering* the
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// level whenever the build configured higher than 26 - and that is an
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// include-order split-brain, not a compatibility knob: a TU that includes any
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// libc++ header before Includes.h latches libc++'s feature macros at the
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// configure-time level, and only the bionic headers pulled in afterwards see
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// the lowered value. The two halves then disagree (e.g. libc++ believes
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// pthread_cond_clockwait exists while bionic has since hidden its declaration).
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#ifdef _WIN32
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#ifndef NOMINMAX
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