mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 21:58:31 +09:00
[Improvement] (MG_Backend): Better log.
This commit is contained in:
@@ -39,8 +39,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
MGLOG_D("Syncing buffer object with ID: %u to backend for state: %s", m_backendBufferId,
|
MGLOG_D("Syncing buffer object with backend ID %u to backend for state ID %u", m_backendBufferId,
|
||||||
stateBufferObject.get());
|
stateBufferObject->GetExternalIndex());
|
||||||
|
|
||||||
Bool needsRegeneration =
|
Bool needsRegeneration =
|
||||||
!m_isInitialized || bufferSize > m_prevBufferSize || bufferSize < m_prevBufferSize / 2;
|
!m_isInitialized || bufferSize > m_prevBufferSize || bufferSize < m_prevBufferSize / 2;
|
||||||
@@ -154,7 +154,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
MGLOG_D("Syncing VAO object with ID: %u to backend for state: %p", m_backendVAOId, stateVAOObject.get());
|
MGLOG_D("Syncing VAO with backend ID %u to backend for state ID %u", m_backendVAOId,
|
||||||
|
stateVAOObject->GetExternalIndex());
|
||||||
|
|
||||||
BufferImpl::BackendBufferBindingProtector backendBufferBindingProtector(BufferImpl::TempBufferTarget);
|
BufferImpl::BackendBufferBindingProtector backendBufferBindingProtector(BufferImpl::TempBufferTarget);
|
||||||
BackendVertexArrayBindingProtector backendVAOBindingProtector;
|
BackendVertexArrayBindingProtector backendVAOBindingProtector;
|
||||||
@@ -242,8 +243,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
MGLOG_D("Syncing texture object with ID: %u to backend for state: %p", m_backendTextureId,
|
MGLOG_D("Syncing texture with backend ID %u to backend for state ID %u", m_backendTextureId,
|
||||||
stateTextureObject.get());
|
stateTextureObject->GetExternalIndex());
|
||||||
|
|
||||||
GLenum target = MG_Util::ConvertTextureTargetToGLEnum(stateTextureObject->GetTarget());
|
GLenum target = MG_Util::ConvertTextureTargetToGLEnum(stateTextureObject->GetTarget());
|
||||||
|
|
||||||
@@ -384,14 +385,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
|||||||
MG_External::GLES::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_backendFBOId);
|
MG_External::GLES::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_backendFBOId);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BackendFramebufferObject::SyncToBackend(SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject, FramebufferTarget asTarget) {
|
void BackendFramebufferObject::SyncToBackend(SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject,
|
||||||
|
FramebufferTarget asTarget) {
|
||||||
if (!stateFBOObject) {
|
if (!stateFBOObject) {
|
||||||
MGLOG_E("State FBO object is null, cannot sync to backend.");
|
MGLOG_E("State FBO object is null, cannot sync to backend.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
MGLOG_D("Syncing FBO object with ID: %u to backend for state: %p, as %s FBO", m_backendFBOId, stateFBOObject.get(),
|
MGLOG_D("Syncing FBO with backend ID %u to backend for state ID %u, as %s FBO", m_backendFBOId,
|
||||||
(asTarget == FramebufferTarget::Draw ? "DRAW" : "READ"));
|
stateFBOObject->GetExternalIndex(), (asTarget == FramebufferTarget::Draw ? "DRAW" : "READ"));
|
||||||
|
|
||||||
GLenum glFBOTarget = MG_Util::ConvertFramebufferTargetToGLEnum(asTarget);
|
GLenum glFBOTarget = MG_Util::ConvertFramebufferTargetToGLEnum(asTarget);
|
||||||
BackendFramebufferBindingProtector backendFBOBindingProtector(glFBOTarget);
|
BackendFramebufferBindingProtector backendFBOBindingProtector(glFBOTarget);
|
||||||
@@ -403,28 +405,24 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
|||||||
// Attach attachment to FBO, realize `glDrawBuffers`
|
// Attach attachment to FBO, realize `glDrawBuffers`
|
||||||
if (stateFBOObject->DrawBuffersIsDirty()) {
|
if (stateFBOObject->DrawBuffersIsDirty()) {
|
||||||
std::fill(m_frontendBuffers,
|
std::fill(m_frontendBuffers,
|
||||||
m_frontendBuffers + MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS,
|
m_frontendBuffers + MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS, GL_NONE);
|
||||||
GL_NONE);
|
|
||||||
std::fill(m_backendBuffers,
|
std::fill(m_backendBuffers,
|
||||||
m_backendBuffers + MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS,
|
m_backendBuffers + MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS, GL_NONE);
|
||||||
GL_NONE);
|
auto& stateDrawBuffers = stateFBOObject->GetDrawBuffers();
|
||||||
auto &stateDrawBuffers = stateFBOObject->GetDrawBuffers();
|
|
||||||
for (GLint i = 0; i < stateDrawBuffers.size(); ++i) {
|
for (GLint i = 0; i < stateDrawBuffers.size(); ++i) {
|
||||||
m_frontendBuffers[i] =
|
m_frontendBuffers[i] = MG_Util::ConvertFramebufferAttachmentTypeToGLEnum(stateDrawBuffers[i]);
|
||||||
MG_Util::ConvertFramebufferAttachmentTypeToGLEnum(stateDrawBuffers[i]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
MGLOG_D("%s: mapping draw buffers gl -> es:", __func__);
|
MGLOG_D("%s: mapping draw buffers gl -> es:", __func__);
|
||||||
for (int i = 0;
|
for (int i = 0; i < MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS; ++i) {
|
||||||
i < MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS; ++i) {
|
|
||||||
if (m_frontendBuffers[i] == GL_NONE) {
|
if (m_frontendBuffers[i] == GL_NONE) {
|
||||||
MGLOG_D("(m_frontendBuffers[%d] = GL_NONE), skipped", i);
|
MGLOG_D("(m_frontendBuffers[%d] = GL_NONE), skipped", i);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
m_backendBuffers[nBuffers] = GL_COLOR_ATTACHMENT0 + nBuffers;
|
m_backendBuffers[nBuffers] = GL_COLOR_ATTACHMENT0 + nBuffers;
|
||||||
m_compactedFrontendBuffers[nBuffers] = m_frontendBuffers[i];
|
m_compactedFrontendBuffers[nBuffers] = m_frontendBuffers[i];
|
||||||
MGLOG_D("(m_frontendBuffers[%d] = %s) -> %s",
|
MGLOG_D("(m_frontendBuffers[%d] = %s) -> %s", i,
|
||||||
i, MG_Util::ConvertGLEnumToString(m_frontendBuffers[i]).c_str(),
|
MG_Util::ConvertGLEnumToString(m_frontendBuffers[i]).c_str(),
|
||||||
MG_Util::ConvertGLEnumToString(m_backendBuffers[nBuffers]).c_str());
|
MG_Util::ConvertGLEnumToString(m_backendBuffers[nBuffers]).c_str());
|
||||||
nBuffers++;
|
nBuffers++;
|
||||||
}
|
}
|
||||||
@@ -438,7 +436,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
|||||||
const auto& attachments = stateFBOObject->GetAllAttachments();
|
const auto& attachments = stateFBOObject->GetAllAttachments();
|
||||||
for (SizeT i = 0; i < nBuffers; ++i) {
|
for (SizeT i = 0; i < nBuffers; ++i) {
|
||||||
FramebufferAttachmentType frontendAttachmentType =
|
FramebufferAttachmentType frontendAttachmentType =
|
||||||
MG_Util::ConvertGLEnumToFramebufferAttachmentType(m_compactedFrontendBuffers[i]);
|
MG_Util::ConvertGLEnumToFramebufferAttachmentType(m_compactedFrontendBuffers[i]);
|
||||||
GLenum glBackendAttachmentType = m_backendBuffers[i];
|
GLenum glBackendAttachmentType = m_backendBuffers[i];
|
||||||
|
|
||||||
const auto& attachment = attachments[(SizeT)frontendAttachmentType];
|
const auto& attachment = attachments[(SizeT)frontendAttachmentType];
|
||||||
@@ -456,9 +454,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
|||||||
const auto& backendTextureObject = backendTextureIt->second;
|
const auto& backendTextureObject = backendTextureIt->second;
|
||||||
auto glTextureTarget = MG_Util::ConvertTextureTargetToGLEnum(textureObject->GetTarget());
|
auto glTextureTarget = MG_Util::ConvertTextureTargetToGLEnum(textureObject->GetTarget());
|
||||||
backendTextureObject->Bind(glTextureTarget);
|
backendTextureObject->Bind(glTextureTarget);
|
||||||
MG_External::GLES::glFramebufferTexture2D(
|
MG_External::GLES::glFramebufferTexture2D(glFBOTarget, glBackendAttachmentType, glTextureTarget,
|
||||||
glFBOTarget, glBackendAttachmentType, glTextureTarget,
|
backendTextureObject->GetBackendTextureId(),
|
||||||
backendTextureObject->GetBackendTextureId(), static_cast<GLint>(attachment.GetTextureLevel()));
|
static_cast<GLint>(attachment.GetTextureLevel()));
|
||||||
} else if (attachment.IsRenderbuffer()) {
|
} else if (attachment.IsRenderbuffer()) {
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
@@ -470,8 +468,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
|||||||
GLenum backendAtt = GL_NONE;
|
GLenum backendAtt = GL_NONE;
|
||||||
// Attach attachment to FBO, fast path
|
// Attach attachment to FBO, fast path
|
||||||
for (SizeT i = 0; i < MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS; ++i) {
|
for (SizeT i = 0; i < MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS; ++i) {
|
||||||
if (m_compactedFrontendBuffers[i] == frontendAtt)
|
if (m_compactedFrontendBuffers[i] == frontendAtt) backendAtt = m_backendBuffers[i];
|
||||||
backendAtt = m_backendBuffers[i];
|
|
||||||
}
|
}
|
||||||
if (backendAtt != GL_NONE) {
|
if (backendAtt != GL_NONE) {
|
||||||
MG_External::GLES::glReadBuffer(backendAtt);
|
MG_External::GLES::glReadBuffer(backendAtt);
|
||||||
@@ -479,28 +476,25 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
|||||||
// Maybe we should properly do `glFramebufferTexture2D` here
|
// Maybe we should properly do `glFramebufferTexture2D` here
|
||||||
// don't need remap / virtualization
|
// don't need remap / virtualization
|
||||||
MG_External::GLES::glReadBuffer(frontendAtt);
|
MG_External::GLES::glReadBuffer(frontendAtt);
|
||||||
const auto &attachments = stateFBOObject->GetAllAttachments();
|
const auto& attachments = stateFBOObject->GetAllAttachments();
|
||||||
const auto &attachment = attachments[(SizeT) frontendAtt];
|
const auto& attachment = attachments[(SizeT)frontendAtt];
|
||||||
if (!attachment.IsComplete()) {
|
if (!attachment.IsComplete()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (attachment.IsTexture()) {
|
if (attachment.IsTexture()) {
|
||||||
const auto &textureObject = attachment.GetTexture();
|
const auto& textureObject = attachment.GetTexture();
|
||||||
const auto &backendTextureIt =
|
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject);
|
||||||
TextureImpl::g_backendTextureObjects.find(textureObject);
|
|
||||||
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
|
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
|
||||||
MGLOG_E("No backend texture found for FBO attachment, cannot bind texture.");
|
MGLOG_E("No backend texture found for FBO attachment, cannot bind texture.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const auto &backendTextureObject = backendTextureIt->second;
|
const auto& backendTextureObject = backendTextureIt->second;
|
||||||
auto glTextureTarget = MG_Util::ConvertTextureTargetToGLEnum(
|
auto glTextureTarget = MG_Util::ConvertTextureTargetToGLEnum(textureObject->GetTarget());
|
||||||
textureObject->GetTarget());
|
|
||||||
backendTextureObject->Bind(glTextureTarget);
|
backendTextureObject->Bind(glTextureTarget);
|
||||||
MG_External::GLES::glFramebufferTexture2D(
|
MG_External::GLES::glFramebufferTexture2D(glFBOTarget, frontendAtt, glTextureTarget,
|
||||||
glFBOTarget, frontendAtt, glTextureTarget,
|
backendTextureObject->GetBackendTextureId(),
|
||||||
backendTextureObject->GetBackendTextureId(),
|
static_cast<GLint>(attachment.GetTextureLevel()));
|
||||||
static_cast<GLint>(attachment.GetTextureLevel()));
|
|
||||||
} else if (attachment.IsRenderbuffer()) {
|
} else if (attachment.IsRenderbuffer()) {
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
@@ -569,9 +563,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
|||||||
// Attach current shaders
|
// Attach current shaders
|
||||||
auto& attachedShaders = stateProgramObject->GetAttachedShaders();
|
auto& attachedShaders = stateProgramObject->GetAttachedShaders();
|
||||||
MGLOG_D("Attaching %zu shaders to program %u", attachedShaders.size(), m_backendProgramId);
|
MGLOG_D("Attaching %zu shaders to program %u", attachedShaders.size(), m_backendProgramId);
|
||||||
for (auto& shader: attachedShaders) {
|
for (auto& shader : attachedShaders) {
|
||||||
const auto& src = shader->GetShaderSource();
|
const auto& src = shader->GetShaderSource();
|
||||||
const auto& stage = MG_Util::ConvertGLEnumToString(MG_Util::ConvertShaderStageToGLEnum(shader->GetShaderStage()));
|
const auto& stage =
|
||||||
|
MG_Util::ConvertGLEnumToString(MG_Util::ConvertShaderStageToGLEnum(shader->GetShaderStage()));
|
||||||
MGLOG_D("Original src @ %s: \n%s", stage.c_str(), src.c_str());
|
MGLOG_D("Original src @ %s: \n%s", stage.c_str(), src.c_str());
|
||||||
}
|
}
|
||||||
auto& shaderSpirvs = stateProgramObject->GetGeneratedSpirv();
|
auto& shaderSpirvs = stateProgramObject->GetGeneratedSpirv();
|
||||||
@@ -589,14 +584,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
|||||||
auto& spirvCode = shaderSpirvs[index];
|
auto& spirvCode = shaderSpirvs[index];
|
||||||
|
|
||||||
MG_Util::ShaderTranspiler::SpvcSession spvcSession(spirvCode);
|
MG_Util::ShaderTranspiler::SpvcSession spvcSession(spirvCode);
|
||||||
// if (glShaderType == GL_VERTEX_SHADER) {
|
// if (glShaderType == GL_VERTEX_SHADER) {
|
||||||
// if (stateProgramObject->GetAttribLocationMap().empty())
|
// if (stateProgramObject->GetAttribLocationMap().empty())
|
||||||
// MGLOG_D("%s: no explicitly set vertex in location", __func__);
|
// MGLOG_D("%s: no explicitly set vertex in location", __func__);
|
||||||
// for (auto& [name, loc]: stateProgramObject->GetAttribLocationMap()) {
|
// for (auto& [name, loc]: stateProgramObject->GetAttribLocationMap()) {
|
||||||
// MGLOG_D("%s: got explicitly set - layout(location = %d) %s;", __func__, loc, name.c_str());
|
// MGLOG_D("%s: got explicitly set - layout(location = %d) %s;", __func__, loc,
|
||||||
// }
|
// name.c_str());
|
||||||
//// spvcSession.SetVertexAttribLocation(stateProgramObject->GetAttribLocationMap());
|
// }
|
||||||
// }
|
//// spvcSession.SetVertexAttribLocation(stateProgramObject->GetAttribLocationMap());
|
||||||
|
// }
|
||||||
|
|
||||||
spvc_compiler_options options;
|
spvc_compiler_options options;
|
||||||
spvcSession.CreateOptions(&options);
|
spvcSession.CreateOptions(&options);
|
||||||
@@ -672,7 +668,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
|||||||
MG_External::GLES::glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
MG_External::GLES::glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
||||||
|
|
||||||
m_isInitialized = true;
|
m_isInitialized = true;
|
||||||
MGLOG_D("Program sync completed. Backend ID: %u", m_backendProgramId);
|
MGLOG_D("Program sync completed. backend ID %u", m_backendProgramId);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BackendProgramObjectImpl::Use() {
|
void BackendProgramObjectImpl::Use() {
|
||||||
|
|||||||
Reference in New Issue
Block a user