mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 21:58:31 +09:00
[Fix] (MG_Test): Fix compiling error.
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+1
-1
@@ -57,7 +57,7 @@ set(SOURCE_FILES
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MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
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MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
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MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
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MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
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MobileGL/MG_State/GLState/TextureState/TextureState.cpp
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MobileGL/MG_State/GLState/TextureState/TextureState.cpp
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)
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)
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add_library(${CMAKE_PROJECT_NAME} SHARED
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add_library(${CMAKE_PROJECT_NAME} SHARED
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${SOURCE_FILES}
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${SOURCE_FILES}
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@@ -8,7 +8,6 @@
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namespace MobileGL {
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namespace MobileGL {
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namespace MG_State {
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namespace MG_State {
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namespace GLState {
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namespace GLState {
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class TextureState {
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class TextureState {
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public:
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public:
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static constexpr int MAX_TEXTURE_IMAGE_UNITS = 32;
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static constexpr int MAX_TEXTURE_IMAGE_UNITS = 32;
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@@ -9,6 +9,9 @@ add_executable(
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${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
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${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
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${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
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${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
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${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
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@@ -9,6 +9,9 @@ add_executable(
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${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
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${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
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${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
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${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
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${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
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