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[Feat] (MG_Util/Compiler): shader compiler WIP 2
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@@ -5,10 +5,12 @@ namespace MobileGL {
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MG_Util::Debug::InitFile();
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MGLOG_I("MobileGL Initializing...");
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MG_Backend::Init();
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glslang::InitializeProcess();
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}
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void MG_Destroy() {
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MGLOG_I("MobileGL Closing...");
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glslang::FinalizeProcess();
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MG_Util::Debug::Close();
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}
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