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[Fix] (MG_Impl/GL): Correct GL_SHADING_LANGUAGE_VERSION in glGet.
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@@ -43,8 +43,9 @@ namespace MobileGL {
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case GL_SHADING_LANGUAGE_VERSION:
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static String shadingLanguageVersion;
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if (shadingLanguageVersion.empty()) {
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shadingLanguageVersion = std::format("{} MobileGL",
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MG_Config::RendererInfoPtr->RendererGLInfo.TargetGLSLVersion.toString().c_str());
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shadingLanguageVersion = std::format("{} MobileGL",
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MG_Config::RendererInfoPtr->RendererGLInfo.TargetGLSLVersion.toString(
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{ true, false }).c_str());
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}
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return (const GLubyte*)shadingLanguageVersion.c_str();
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case GL_EXTENSIONS:
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