[Fix] (MG_Impl/GL): Correct GL_SHADING_LANGUAGE_VERSION in glGet.

This commit is contained in:
BZLZHH
2025-07-16 12:43:05 +08:00
parent b056e7be0a
commit 1ee6a1349c
2 changed files with 11 additions and 8 deletions
+3 -2
View File
@@ -43,8 +43,9 @@ namespace MobileGL {
case GL_SHADING_LANGUAGE_VERSION:
static String shadingLanguageVersion;
if (shadingLanguageVersion.empty()) {
shadingLanguageVersion = std::format("{} MobileGL",
MG_Config::RendererInfoPtr->RendererGLInfo.TargetGLSLVersion.toString().c_str());
shadingLanguageVersion = std::format("{} MobileGL",
MG_Config::RendererInfoPtr->RendererGLInfo.TargetGLSLVersion.toString(
{ true, false }).c_str());
}
return (const GLubyte*)shadingLanguageVersion.c_str();
case GL_EXTENSIONS: