[Fix] (Readback): size a cube-face pack buffer by one face, and give a cube view's face its owner layer

This commit is contained in:
2026-08-27 22:05:23 -04:00
parent 2c3fc583d5
commit 200c21336f
3 changed files with 66 additions and 27 deletions
+14 -2
View File
@@ -5078,6 +5078,13 @@ namespace MobileGL::MG_Impl::GLImpl {
// The half of the GetTexImage/GetTextureImage error set (GL 4.6 core 8.11) that depends on the // The half of the GetTexImage/GetTextureImage error set (GL 4.6 core 8.11) that depends on the
// resolved texture object rather than on how it was named. Shared because the by-name entry // resolved texture object rather than on how it was named. Shared because the by-name entry
// point does not route through GetTexImage_State and so used to enforce none of it. // point does not route through GetTexImage_State and so used to enforce none of it.
// A cube map's six faces are six independent images, and both readback spellings name one of
// them: glGetTexImage through the TARGET token, glGetTextureSubImage through zoffset. Both then
// have to tell the size checks below that ONE image is coming back, not six.
static Bool IsCubeMapFaceUploadTarget(TextureUploadTarget target) {
return target >= TextureUploadTarget::CubeMapPositiveX && target <= TextureUploadTarget::CubeMapNegativeZ;
}
// `imagesQueried` is how many of the texture's upload-target images the query hands back, and // `imagesQueried` is how many of the texture's upload-target images the query hands back, and
// exists for the destination-size check at the bottom. Zero means "all of them", which is what // exists for the destination-size check at the bottom. Zero means "all of them", which is what
// the whole-level forms return - every face of a cube map. glGetTextureSubImage naming ONE cube // the whole-level forms return - every face of a cube map. glGetTextureSubImage naming ONE cube
@@ -5282,9 +5289,14 @@ namespace MobileGL::MG_Impl::GLImpl {
isProxy ? TextureImpl::pProxyTextureManager->GetProxyTextureObject(textureUploadTarget) isProxy ? TextureImpl::pProxyTextureManager->GetProxyTextureObject(textureUploadTarget)
: bindingSlot.GetBoundObject(); : bindingSlot.GetBoundObject();
// glGetTexImage has no bufSize argument: -1 stands for "no client-side limit". // glGetTexImage has no bufSize argument: -1 stands for "no client-side limit". That skips
// the destination-size branch but NOT the pixel-pack-buffer one, which measures the same
// `required` against the bound PBO's real size - so a cube FACE query has to say it returns
// one image here too, or a PBO sized for the one face this call packs is refused as too
// small while the copy that follows writes exactly that much into it.
return ValidateTextureImageQuery(textureObject, level, textureInputFormat, texturePixelDataType, -1, pixels, return ValidateTextureImageQuery(textureObject, level, textureInputFormat, texturePixelDataType, -1, pixels,
"GetTexImage_State"); "GetTexImage_State",
IsCubeMapFaceUploadTarget(textureUploadTarget) ? 1u : 0u);
} }
// What this helper can and cannot answer. // What this helper can and cannot answer.
@@ -97,27 +97,31 @@ namespace MobileGL::MG_State::GLState {
return m_storageOwner->HasFixedSampleLocations(); return m_storageOwner->HasFixedSampleLocations();
} }
Uint TextureObjectView::ViewLayerIndex(TextureUploadTarget viewTarget) const {
if (GetTarget() != TextureTarget::TextureCubeMap) {
// One target, one layer: the view's origin is the whole answer.
return m_viewMinLayer;
}
for (Uint i = 0; i < static_cast<Uint>(m_uploadTargets.size()); ++i) {
if (m_uploadTargets[i] == viewTarget) return m_viewMinLayer + i;
}
return m_viewMinLayer;
}
TextureUploadTarget TextureObjectView::ToOwnerUploadTarget(TextureUploadTarget viewTarget) const { TextureUploadTarget TextureObjectView::ToOwnerUploadTarget(TextureUploadTarget viewTarget) const {
const auto& ownerTargets = m_storageOwner->GetUploadTargets(); const auto& ownerTargets = m_storageOwner->GetUploadTargets();
MOBILEGL_ASSERT(!ownerTargets.empty(), "TextureObjectView: storage owner has no upload target"); MOBILEGL_ASSERT(!ownerTargets.empty(), "TextureObjectView: storage owner has no upload target");
if (ownerTargets.size() == 1) { if (ownerTargets.size() == 1) {
// The owner keeps every layer in one blob, so there is nothing to choose. // The owner keeps every layer in one blob, so there is nothing to choose HERE - which
// is exactly why a cube-map view over such an owner has to have its face carried by
// LayerByteOffset instead. See ViewLayerIndex.
return ownerTargets[0]; return ownerTargets[0];
} }
// The owner is a cube map: six independent blobs, one per face, and the view's layer // The owner is a cube map: six independent blobs, one per face, and the layer this view
// index selects among them. A cube-map view of a cube map maps face to face; any other // target names selects among them. A cube-map view of a cube map maps face to face; any
// view target addresses layers, which for a cube-map owner ARE its faces. // other view target addresses layers, which for a cube-map owner ARE its faces.
const Uint faceCount = static_cast<Uint>(ownerTargets.size()); const Uint faceCount = static_cast<Uint>(ownerTargets.size());
Uint face = m_viewMinLayer; return ownerTargets[std::min(ViewLayerIndex(viewTarget), faceCount - 1)];
if (GetTarget() == TextureTarget::TextureCubeMap) {
for (Uint i = 0; i < m_uploadTargets.size(); ++i) {
if (m_uploadTargets[i] == viewTarget) {
face = m_viewMinLayer + i;
break;
}
}
}
return ownerTargets[std::min(face, faceCount - 1)];
} }
IntVec3 TextureObjectView::ToViewLevelSize(const IntVec3& ownerLevelSize) const { IntVec3 TextureObjectView::ToViewLevelSize(const IntVec3& ownerLevelSize) const {
@@ -151,7 +155,13 @@ namespace MobileGL::MG_State::GLState {
} }
SizeT TextureObjectView::LayerByteOffset(TextureUploadTarget viewTarget, Uint mipmapLevel) const { SizeT TextureObjectView::LayerByteOffset(TextureUploadTarget viewTarget, Uint mipmapLevel) const {
if (m_viewMinLayer == 0 || m_ownerMipmap == nullptr) return 0; if (m_ownerMipmap == nullptr) return 0;
// The FACE is part of this, not just the view's origin: a cube-map view over a layered
// owner (a 2D array or a cube-map ARRAY) has only one blob to address, so the face its
// target token names lives here or nowhere. It used to live nowhere, and all six face
// tokens read the view's first layer-face - silently, with texels from a real layer.
const Uint layerIndex = ViewLayerIndex(viewTarget);
if (layerIndex == 0) return 0;
const LayerAxis ownerAxis = LayerAxisOf(m_storageOwner->GetTarget()); const LayerAxis ownerAxis = LayerAxisOf(m_storageOwner->GetTarget());
if (ownerAxis == LayerAxis::None) { if (ownerAxis == LayerAxis::None) {
// A cube-map owner keeps each face in its OWN blob, and ToOwnerUploadTarget already // A cube-map owner keeps each face in its OWN blob, and ToOwnerUploadTarget already
@@ -173,23 +183,26 @@ namespace MobileGL::MG_State::GLState {
? static_cast<SizeT>(std::max(ownerSize.x(), 0)) ? static_cast<SizeT>(std::max(ownerSize.x(), 0))
: static_cast<SizeT>(std::max(ownerSize.x(), 0)) * : static_cast<SizeT>(std::max(ownerSize.x(), 0)) *
static_cast<SizeT>(std::max(ownerSize.y(), 0)); static_cast<SizeT>(std::max(ownerSize.y(), 0));
const SizeT offset = static_cast<SizeT>(m_viewMinLayer) * layerTexels * bytesPerTexel; const SizeT offset = static_cast<SizeT>(layerIndex) * layerTexels * bytesPerTexel;
return offset < ownerBytes ? offset : 0; return offset < ownerBytes ? offset : 0;
} }
IntVec3 TextureObjectView::ToOwnerRegionOffset(const IntVec3& viewOffset) const { IntVec3 TextureObjectView::ToOwnerRegionOffset(TextureUploadTarget viewTarget, const IntVec3& viewOffset) const {
if (m_viewMinLayer == 0) return viewOffset; const Uint layerIndex = ViewLayerIndex(viewTarget);
if (layerIndex == 0) return viewOffset;
IntVec3 offset = viewOffset; IntVec3 offset = viewOffset;
// The dirty region is recorded in the OWNER's blob coordinates - that is the space its // The dirty region is recorded in the OWNER's blob coordinates - that is the space its
// upload path walks - so the view's layer origin has to be added here even though // upload path walks - so the layer this view target names has to be added here even though
// MapMipmapData hands back an already-shifted POINTER. The two are not double-counting: // MapMipmapData hands back an already-shifted POINTER. The two are not double-counting:
// one moves the bytes, the other tells the owner which of its layers moved. // one moves the bytes, the other tells the owner which of its layers moved. They must agree
// on the layer, which is why both ask ViewLayerIndex rather than reading m_viewMinLayer -
// on a cube-map view the face is half the answer.
switch (LayerAxisOf(m_storageOwner->GetTarget())) { switch (LayerAxisOf(m_storageOwner->GetTarget())) {
case LayerAxis::Y: case LayerAxis::Y:
offset.y() += static_cast<Int>(m_viewMinLayer); offset.y() += static_cast<Int>(layerIndex);
break; break;
case LayerAxis::Z: case LayerAxis::Z:
offset.z() += static_cast<Int>(m_viewMinLayer); offset.z() += static_cast<Int>(layerIndex);
break; break;
case LayerAxis::None: case LayerAxis::None:
break; break;
@@ -300,7 +313,7 @@ namespace MobileGL::MG_State::GLState {
IntVec3 size) { IntVec3 size) {
if (m_ownerMipmap == nullptr) return; if (m_ownerMipmap == nullptr) return;
m_ownerMipmap->MarkStorageDirtyRegion(ToOwnerUploadTarget(uploadTarget), ToOwnerLevel(mipmapLevel), m_ownerMipmap->MarkStorageDirtyRegion(ToOwnerUploadTarget(uploadTarget), ToOwnerLevel(mipmapLevel),
ToOwnerRegionOffset(offset), size); ToOwnerRegionOffset(uploadTarget, offset), size);
} }
MipmapDirtyRegion TextureObjectView::GetStorageDirtyRegion(TextureUploadTarget uploadTarget, MipmapDirtyRegion TextureObjectView::GetStorageDirtyRegion(TextureUploadTarget uploadTarget,
@@ -103,6 +103,18 @@ namespace MobileGL::MG_State::GLState {
// target - arrays and cube-map arrays included - keeps all its layers in one blob, so // target - arrays and cube-map arrays included - keeps all its layers in one blob, so
// the mapping is "the owner's only target" unless one of the two sides is a cube map. // the mapping is "the owner's only target" unless one of the two sides is a cube map.
TextureUploadTarget ToOwnerUploadTarget(TextureUploadTarget viewTarget) const; TextureUploadTarget ToOwnerUploadTarget(TextureUploadTarget viewTarget) const;
// WHICH of the owner's layers a given view-side upload target names, in the owner's layer
// numbering. For every view target but a cube map that is just this view's layer origin -
// one target, one layer. A GL_TEXTURE_CUBE_MAP view addresses SIX of the owner's layers at
// once (GL 4.6 core 8.18), so the face its target token names is an index on top of that
// origin, and this is the only place that can express it when the owner keeps every layer
// in one blob: ToOwnerUploadTarget has a single blob to choose from there, so the face
// would otherwise vanish and all six tokens would read the view's first layer.
//
// Every place that turns this view into owner-side bytes goes through here - the blob
// choice, the byte offset, and the dirty region - so the three cannot disagree about which
// layer a face is.
Uint ViewLayerIndex(TextureUploadTarget viewTarget) const;
Uint ToOwnerLevel(Uint viewLevel) const { return m_viewMinLevel + viewLevel; } Uint ToOwnerLevel(Uint viewLevel) const { return m_viewMinLevel + viewLevel; }
// The owner's level extent rewritten into this view's shape: the owner's layer axis is // The owner's level extent rewritten into this view's shape: the owner's layer axis is
// collapsed to one slice and the view's own layer count is imposed on the view's layer // collapsed to one slice and the view's own layer count is imposed on the view's layer
@@ -114,8 +126,10 @@ namespace MobileGL::MG_State::GLState {
// and a single row for a 1D array; a cube-map owner returns 0 because its faces are // and a single row for a 1D array; a cube-map owner returns 0 because its faces are
// separate blobs that ToOwnerUploadTarget already selects between. // separate blobs that ToOwnerUploadTarget already selects between.
SizeT LayerByteOffset(TextureUploadTarget viewTarget, Uint mipmapLevel) const; SizeT LayerByteOffset(TextureUploadTarget viewTarget, Uint mipmapLevel) const;
// A dirty-region origin moved from the view's layer space into the owner's. // A dirty-region origin moved from the view's layer space into the owner's. Takes the view
IntVec3 ToOwnerRegionOffset(const IntVec3& viewOffset) const; // target for the same reason LayerByteOffset does: on a cube-map view the target names the
// face, and the region has to name the same owner layer the bytes were written to.
IntVec3 ToOwnerRegionOffset(TextureUploadTarget viewTarget, const IntVec3& viewOffset) const;
SharedPtr<ITextureObject> m_storageOwner; SharedPtr<ITextureObject> m_storageOwner;
// Non-owning; m_storageOwner keeps it alive and is never a view, so this is set once in // Non-owning; m_storageOwner keeps it alive and is never a view, so this is set once in