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[Chore] (MG_State/Program): remove shaderTypes from ProgramAttrib
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@@ -20,7 +20,7 @@ namespace MobileGL {
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};
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struct ProgramAttrib {
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Vector<GLenum> shaderTypes;
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// Vector<GLenum> shaderTypes;
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Vector<SharedPtr<glslang::TShader>> shaders;
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};
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