[Fix, Test] (MG_Backend/DirectGLES, MG_Util, CI): keep an explicit LOD constant under a new avoid flag - folding the bias uniform into it kills the ANGLE llvmpipe JIT

This commit is contained in:
2026-08-12 01:42:55 -04:00
parent b5e9339c66
commit 205d837942
16 changed files with 72 additions and 5 deletions
+7
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@@ -89,6 +89,13 @@ namespace MobileGL::MG_Config {
// MOBILEGL_AVOID_SAMPLER_MIPMAP_MIN_FILTER: avoid mipmap min filters in samplers,
// resolves certain rendering bugs on ANGLE + llvmpipe.
Bool AvoidSamplerMipmapMinFilter = false;
// MOBILEGL_AVOID_EXPLICIT_LOD_BIAS: leave an already-explicit LOD argument alone when
// emulating GL_TEXTURE_LOD_BIAS, instead of adding the bias uniform to it. Injecting
// the uniform turns a compile-time-constant LOD into a runtime expression, which
// sends ANGLE + llvmpipe down a mip-selection path that dereferences a NULL
// descriptor and kills the process. Deviates from spec (Vulkan adds the bias to
// OpImageSampleExplicitLod), so it is an avoidance for that stack only.
Bool AvoidExplicitLodBias = false;
// MOBILEGL_COHERENT_AS_FLUSH: app-compat for engines (e.g. Flywheel) that write
// GPU-read data through persistent GL_MAP_FLUSH_EXPLICIT_BIT maps they never
// flush. Persistent FLUSH_EXPLICIT map requests are rewritten to coherent