mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 14:18:31 +09:00
[Feat] (MG_Backend/DirectVulkan): vertex input state builder
This commit is contained in:
@@ -0,0 +1,29 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateBuilder.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class VertexInputStateBuilder {
|
||||
public:
|
||||
VertexInputStateBuilder();
|
||||
|
||||
void Reset();
|
||||
VertexInputStateBuilder& AddBinding(
|
||||
Uint32 binding, Uint32 stride, VkVertexInputRate inputRate = VK_VERTEX_INPUT_RATE_VERTEX);
|
||||
VertexInputStateBuilder& AddAttribute(Uint32 location, Uint32 binding, VkFormat format, Uint32 offset);
|
||||
|
||||
const VkPipelineVertexInputStateCreateInfo& Build();
|
||||
|
||||
private:
|
||||
VkPipelineVertexInputStateCreateInfo m_state{};
|
||||
Vector<VkVertexInputBindingDescription> m_bindings;
|
||||
Vector<VkVertexInputAttributeDescription> m_attributes;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
Reference in New Issue
Block a user