[Fix] (MG_Util/Texture): expand channels and convert component types on texture unpack to the internal shadow layout

This commit is contained in:
2026-07-16 04:39:57 -04:00
parent 4dbdbd3bcd
commit 20e1b417cc
4 changed files with 777 additions and 99 deletions
+3 -56
View File
@@ -23,6 +23,7 @@
#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToGL/RenderStateEnumConverter.h>
#include <MG_Util/Math/HalfFloat.h>
#include <MG_Util/Metrics/BufferMetrics.h>
#include <MG_Util/Texture/PixelStoreProcessor.h>
#include <Config.h>
@@ -3270,62 +3271,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
// wide RGBA format into scratch memory and repack into the caller's (format, type) layout on the CPU,
// honoring the client-side PACK pixel-store parameters.
static Float DecodeHalfBitsToFloat(Uint16 half) {
const Uint32 sign = static_cast<Uint32>(half & 0x8000u) << 16;
const Uint32 exponent = (half >> 10) & 0x1Fu;
const Uint32 mantissa = half & 0x3FFu;
Uint32 bits;
if (exponent == 0) {
if (mantissa == 0) {
bits = sign; // signed zero
} else {
// Subnormal half: renormalize into a float exponent.
Uint32 e = 127 - 15 + 1;
Uint32 m = mantissa;
while ((m & 0x400u) == 0) {
m <<= 1;
--e;
}
bits = sign | (e << 23) | ((m & 0x3FFu) << 13);
}
} else if (exponent == 31) {
bits = sign | 0x7F800000u | (mantissa << 13); // Inf / NaN
} else {
bits = sign | ((exponent + 112) << 23) | (mantissa << 13);
}
return std::bit_cast<Float>(bits);
}
static Uint16 EncodeFloatToHalfBits(Float value) {
const Uint32 bits = std::bit_cast<Uint32>(value);
const auto sign = static_cast<Uint16>((bits >> 16) & 0x8000u);
const Uint32 exponent = (bits >> 23) & 0xFFu;
const Uint32 mantissa = bits & 0x7FFFFFu;
if (exponent == 0xFF) { // Inf / NaN
return static_cast<Uint16>(sign | 0x7C00u | (mantissa != 0 ? 0x200u : 0u));
}
const Int32 halfExponent = static_cast<Int32>(exponent) - 127 + 15;
if (halfExponent >= 31) {
return static_cast<Uint16>(sign | 0x7C00u); // overflow -> Inf
}
if (halfExponent <= 0) {
if (halfExponent < -10) {
return sign; // underflow -> signed zero
}
const Uint32 m = mantissa | 0x800000u;
const Uint32 shift = static_cast<Uint32>(14 - halfExponent);
Uint32 half = m >> shift;
if ((m >> (shift - 1)) & 1u) {
++half; // round to nearest
}
return static_cast<Uint16>(sign | half);
}
Uint32 half = (static_cast<Uint32>(halfExponent) << 10) | (mantissa >> 13);
if (mantissa & 0x1000u) {
++half; // round to nearest; a carry into the exponent is the correct result
}
return static_cast<Uint16>(sign | half);
}
using MG_Util::DecodeHalfBitsToFloat;
using MG_Util::EncodeFloatToHalfBits;
struct ReadbackChannelMapping {
Int sourceChannel[4]; // RGBA source channel feeding each destination channel