mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 22:28:32 +09:00
[Chore] (LICENSE): Switch project license to LGPLv3.
This commit is contained in:
@@ -1,8 +1,9 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/MipmapStorage.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "MipmapStorage.h"
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/MipmapStorage.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/MipmapUploadTargetArray.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureEnum.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "TextureObject.h"
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject1D.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "TextureObject1D.h"
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject1D.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject2D.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "TextureObject2D.h"
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject2D.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject2DCube.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "TextureObject2DCube.h"
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject2DCube.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject3D.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "TextureObject3D.h"
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObject3D.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObjectBuffer.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "TextureObjectBuffer.h"
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObjectBuffer.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObjectStubs.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "TextureState.h"
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureState.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureTypes.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "TextureUnit.h"
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureUnit.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
|
||||
Reference in New Issue
Block a user