[Feat] (MG_State/Program): glShaderSource, glUseProgram

This commit is contained in:
2025-08-11 16:47:18 +08:00
parent 7517711308
commit 21a46ee151
7 changed files with 49 additions and 2 deletions
+27 -2
View File
@@ -203,11 +203,36 @@ namespace MobileGL {
}
void ShaderSource_State(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) {
THROW_UNIMPL_EXCEPTION;
if (count < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"`count` is less than 0."));
}
auto programObject = TryToGetShaderObject(shader);
if (!programObject)
return;
std::string src;
for (GLsizei i = 0; i < count; i++) {
src +=
(length[i] <= 0) ? string[i] : std::string(string[i], length[i]);
}
programObject->SetShaderSource(Move(src));
}
void UseProgram_State(GLuint program) {
THROW_UNIMPL_EXCEPTION;
if (program == 0) {
MG_State::pGLContext->UseProgram(0);
return;
}
auto programObject = TryToGetProgramObject(program);
if (!programObject)
return;
MG_State::pGLContext->UseProgram(program);
}
void Uniform1f_State(GLint location, GLfloat v0) {