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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_State/Program): glShaderSource, glUseProgram
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@@ -203,11 +203,36 @@ namespace MobileGL {
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}
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void ShaderSource_State(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) {
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THROW_UNIMPL_EXCEPTION;
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if (count < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"`count` is less than 0."));
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}
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auto programObject = TryToGetShaderObject(shader);
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if (!programObject)
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return;
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std::string src;
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for (GLsizei i = 0; i < count; i++) {
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src +=
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(length[i] <= 0) ? string[i] : std::string(string[i], length[i]);
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}
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programObject->SetShaderSource(Move(src));
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}
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void UseProgram_State(GLuint program) {
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THROW_UNIMPL_EXCEPTION;
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if (program == 0) {
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MG_State::pGLContext->UseProgram(0);
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return;
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}
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auto programObject = TryToGetProgramObject(program);
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if (!programObject)
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return;
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MG_State::pGLContext->UseProgram(program);
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}
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void Uniform1f_State(GLint location, GLfloat v0) {
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