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[Feat] (MG_State/Program): glShaderSource, glUseProgram
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@@ -63,6 +63,7 @@ namespace MobileGL {
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Bool ValidateShaderName(Uint index) const;
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SharedPtr<ProgramObject> GetProgramObject(Uint index);
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SharedPtr<ShaderObject> GetShaderObject(Uint index);
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void UseProgram(Uint program);
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private:
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// Error
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ErrorState m_errorState;
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