[Refactor] (P13 W5 S2): MG_Backend/DirectVulkan's record-arm guards name MOBILEGL_BUILD_RECORD_ARM.

This commit is contained in:
2026-10-06 10:51:26 -04:00
parent 036d1ac36e
commit 22739a033c
34 changed files with 219 additions and 219 deletions
@@ -3199,7 +3199,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (descriptorKind == DescriptorBindingKind::StorageBuffer) {
const GLuint blockIndex =
#if MOBILEGL_BUILD_DISAGGREGATED
#if MOBILEGL_BUILD_RECORD_ARM
program.GetShaderStorageBlockIndex(uniformName);
#else
GetShaderStorageBlockIndex(program, uniformName);
@@ -3495,7 +3495,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
updateAfterBindSampledImages + updateAfterBindStorageImages;
const auto& uab = m_updateAfterBindLimits;
entry.usesUpdateAfterBind =
#if MOBILEGL_BUILD_DISAGGREGATED
#if MOBILEGL_BUILD_RECORD_ARM
// Vulkan forbids ANY update-after-bind binding in a set layout that
// contains a dynamic buffer descriptor (VUID 03001/03011). Wire draws
// retain UniformManager's per-frame, content-versioned descriptor sets;