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[Feat] (MG_State/Program): GetActiveUniform
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@@ -37,6 +37,7 @@ add_executable(
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${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
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${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
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