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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (macOS): harden Cocoa context setup and isolate embedded glslang
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@@ -455,8 +455,21 @@ if (ANDROID)
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endif()
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if (APPLE AND NOT MOBILEGL_IOS)
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# MobileGL statically embeds glslang, SPIRV-Tools, and SPIRV-Cross. When
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# this dylib is injected with DYLD_INSERT_LIBRARIES, exporting those C++
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# symbols interposes incompatible copies embedded by host libraries such
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# as shaderc. Keep only the public GL/EGL/CGL loader surface globally
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# visible; GetProcAddress can still return pointers to hidden internals.
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set(MOBILEGL_MACOS_EXPORTED_SYMBOLS
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"${CMAKE_CURRENT_SOURCE_DIR}/MobileGL/MG_Impl/DyldInterpose/ExportedSymbols.txt")
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target_link_options(${CMAKE_PROJECT_NAME} PRIVATE
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"LINKER:-exported_symbols_list,${MOBILEGL_MACOS_EXPORTED_SYMBOLS}")
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set_property(TARGET ${CMAKE_PROJECT_NAME} APPEND PROPERTY
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LINK_DEPENDS "${MOBILEGL_MACOS_EXPORTED_SYMBOLS}")
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target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC
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"-framework Cocoa"
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"-framework CoreVideo"
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"-framework QuartzCore"
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"-framework Foundation"
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"-framework OpenGL"
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@@ -464,6 +477,7 @@ if (APPLE AND NOT MOBILEGL_IOS)
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if(TARGET ${CMAKE_PROJECT_NAME}_s)
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target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC
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"-framework Cocoa"
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"-framework CoreVideo"
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"-framework QuartzCore"
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"-framework Foundation"
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"-framework OpenGL"
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