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[Fix] (macOS): harden Cocoa context setup and isolate embedded glslang
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@@ -32,6 +32,8 @@ namespace MobileGL::MG_Impl::CGLImpl {
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CGLError SetCurrentContext(CGLContextObj ctx);
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CGLContextObj GetCurrentContext();
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CGLError SetVirtualScreen(CGLContextObj ctx, GLint screen);
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CGLError GetVirtualScreen(CGLContextObj ctx, GLint* screen);
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CGLError SetParameter(CGLContextObj ctx, CGLContextParameter pname, const GLint* params);
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CGLError GetParameter(CGLContextObj ctx, CGLContextParameter pname, GLint* params);
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CGLError UpdateContext(CGLContextObj ctx);
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