mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-13 14:48:32 +09:00
[Fix] (macOS): harden Cocoa context setup and isolate embedded glslang
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@@ -29,10 +29,19 @@ namespace MobileGL::MG_Impl::NSOpenGLImpl {
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char kContextViewKey;
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char kContextLayerKey;
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std::once_flag g_installOnce;
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IMP g_pixelFormatDealloc = nullptr;
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IMP g_contextDealloc = nullptr;
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std::mutex& HookInstallMutex() {
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static auto* mutex = new std::mutex();
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return *mutex;
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}
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Bool& HooksInstalled() {
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static auto* installed = new Bool(false);
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return *installed;
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}
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template <typename Fn>
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Fn ObjcMsgSend() {
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return reinterpret_cast<Fn>(objc_msgSend);
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@@ -431,12 +440,12 @@ namespace MobileGL::MG_Impl::NSOpenGLImpl {
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method_setImplementation(method, replacement);
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}
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void InstallHooksOnce() {
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Bool InstallHooksOnce() {
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Class pixelFormatClass = objc_getClass("NSOpenGLPixelFormat");
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Class contextClass = objc_getClass("NSOpenGLContext");
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if (!pixelFormatClass || !contextClass) {
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MGLOG_W("NSOpenGLImpl: NSOpenGL classes are not loaded; hooks not installed");
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return;
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return false;
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}
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ReplaceInstanceMethod(pixelFormatClass, "initWithAttributes:",
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@@ -471,11 +480,34 @@ namespace MobileGL::MG_Impl::NSOpenGLImpl {
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ReplaceInstanceMethod(contextClass, "dealloc", reinterpret_cast<IMP>(ContextDealloc), &g_contextDealloc);
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MGLOG_I("NSOpenGLImpl hooks installed");
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return true;
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}
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} // namespace
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void InstallHooks() {
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std::call_once(g_installOnce, InstallHooksOnce);
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const std::lock_guard<std::mutex> lock(HookInstallMutex());
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if (!HooksInstalled()) {
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// Do not permanently consume the install attempt when the OpenGL
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// framework has not registered its Objective-C classes yet. The
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// dyld bootstrap normally runs after framework dependencies, but
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// an explicitly loaded/static-linked MobileGL can arrive earlier.
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HooksInstalled() = InstallHooksOnce();
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}
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}
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} // namespace MobileGL::MG_Impl::NSOpenGLImpl
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namespace {
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// SDL's Cocoa backend creates NSOpenGLPixelFormat/NSOpenGLContext before
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// its first dlsym("glGetString") or other MobileGL host-API call. Install
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// only the lightweight Objective-C dispatch hooks while the injected dylib
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// is loading so those first Cocoa objects are routed through CGLImpl. The
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// hooked context constructor reaches EGLImpl::GetDisplay(), which performs
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// the full, thread-safe MobileGL initialization outside this bootstrap.
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//
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// There is intentionally no matching destructor: backend teardown remains
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// owned by the EGL lifecycle and process-exit globals remain leak-at-exit.
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__attribute__((constructor)) void BootstrapNSOpenGLHooks() {
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MobileGL::MG_Impl::NSOpenGLImpl::InstallHooks();
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}
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} // namespace
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#endif
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