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[Perf] (ShaderTranspiler): memoize a linked program's sanitized SPIR-V (translation cache L1)
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@@ -194,6 +194,7 @@ namespace MobileGL::MG_ConfigLoader {
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features.AsyncShaderCompileThreads = QueryEnvUint32("MOBILEGL_ASYNC_SHADER_COMPILE_THREADS", 0, 0, 64);
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features.AsyncOptimisticShaderStatus =
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QueryEnvQuirkOverride("MOBILEGL_ASYNC_OPTIMISTIC_SHADER_STATUS");
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features.ShaderTranslationCache = QueryEnvQuirkOverride("MOBILEGL_SHADER_CACHE");
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}
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inline void InitBackendType() {
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