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https://github.com/MobileGL-Dev/MobileGL
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[Perf] (ShaderTranspiler): memoize a linked program's sanitized SPIR-V (translation cache L1)
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@@ -18,6 +18,7 @@
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#include <MG_Impl/GLImpl/Query/GL_Query.h>
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#include <MG_Util/Async/ShaderCompilePool.h>
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#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
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#include <MG_Util/ShaderTranspiler/TranslationCache.h>
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#include <atomic>
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#include <mutex>
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@@ -72,6 +73,12 @@ namespace MobileGL {
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// built-in symbol tables the prewarm latch stands for, so leaving it set would
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// make the next Initialize() skip a prewarm it genuinely needs.
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MG_Util::ShaderTranspiler::ShaderCompiler::ResetPrewarmLatch();
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// The two-level translation memo. Nothing in it references a glslang object -
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// both levels hold plain bytes - so this is RSS hygiene rather than a lifetime
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// requirement, and it is safe either side of FinalizeProcess. Stats first: an
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// fordebug build gets one line per level saying how the run went.
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MG_Util::ShaderTranspiler::LogShaderTranslationCacheStats();
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MG_Util::ShaderTranspiler::ClearShaderTranslationCaches();
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MG_Backend::gBackendFunctionsTable = {};
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g_isInitialized = false;
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if (logLifecycle) {
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