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https://github.com/MobileGL-Dev/MobileGL
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[Perf] (ShaderTranspiler): memoize a linked program's sanitized SPIR-V (translation cache L1)
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@@ -12,6 +12,7 @@
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#include <MG_Util/Async/ShaderCompilePool.h>
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#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
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#include <MG_Util/ShaderTranspiler/SpvcSession.h>
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#include <MG_Util/ShaderTranspiler/TranslationCache.h>
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#include <MG_Util/ShaderTranspiler/Types.h>
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#include <cstring>
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@@ -152,6 +153,28 @@ namespace MobileGL::MG_State::GLState {
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using namespace MG_Util::ShaderTranspiler;
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MGLOG_D("ProgramObject %u: GenerateSpirv - start", externalIndex);
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// L1 of the shader translation memo. The segment this short-circuits is the whole
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// of GlslangToSpv plus the 11-pass SanitizeAndOptimizeBinary chain, for every stage
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// of the program at once - ~136 us per stage on the RelWithDebInfo host measurement.
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// The key was built at the tail of phase A (ProgramLinkTask::BuildSpirvCacheKey) and
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// covers every input that can move these bytes; see TranslationCache.h.
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//
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// Note what a HIT does NOT skip: the glslang parse and link, which already happened
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// in phase A because the frontend's whole GL query surface is built out of the
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// TProgram they produce.
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auto& spirvCache = GetSpirvTranslationCache();
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const TranslationCacheKey& cacheKey = handoff.spirvCacheKey;
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if (cacheKey.Valid()) {
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if (const SpirvTranslationResultPtr hit = spirvCache.Find(cacheKey);
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hit && hit->modules.size() == handoff.shaderTypes.size()) {
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artifacts.generatedSpirv = hit->modules;
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artifacts.spirvStatus = true;
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MGLOG_D("ProgramObject %u: GenerateSpirv - L1 cache hit, %zu module(s) reused",
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externalIndex, artifacts.generatedSpirv.size());
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return;
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}
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}
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// The shaders were parsed once, in the link-compatible (relaxed Vulkan-rules)
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// configuration, and the handoff's program linked those parses - so it IS the program
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// the backends consume. Generate SPIR-V straight from its intermediates, which the
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@@ -195,6 +218,16 @@ namespace MobileGL::MG_State::GLState {
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}
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}
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artifacts.spirvStatus = allOptimized;
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// Only a clean run is memoized. A failed optimizer run leaves `spv` as whatever the
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// chain got to before it gave up, and that is exactly the binary no other program
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// should ever be handed.
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if (allOptimized && cacheKey.Valid()) {
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auto payload = MakeShared<SpirvTranslationResult>();
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payload->modules = artifacts.generatedSpirv;
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const SizeT payloadBytes = SpirvTranslationResultBytes(*payload);
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spirvCache.Insert(cacheKey, SpirvTranslationResultPtr(Move(payload)), payloadBytes);
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}
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}
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void ProgramSpirvTask::BuildGlobalUboRouting(const ProgramLinkTask::SpirvHandoff& handoff,
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