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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Impl/Program): implement direct state uniform updates
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@@ -56,6 +56,36 @@ namespace MobileGL::MG_Impl::GLImpl {
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void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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void ProgramUniform1f(GLuint program, GLint location, GLfloat v0);
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void ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
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void ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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void ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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void ProgramUniform1i(GLuint program, GLint location, GLint v0);
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void ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
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void ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
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void ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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void ProgramUniform1ui(GLuint program, GLint location, GLuint v0);
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void ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
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void ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
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void ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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void ProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
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void ProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
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void ProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
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void ProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
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void ProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value);
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void ProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value);
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void ProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value);
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void ProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value);
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void ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
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void ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
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void ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
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void ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
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void ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat* value);
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void ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat* value);
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void ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat* value);
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GLuint GetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
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void UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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void GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
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