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[Improvement] (...): Optimize code.
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@@ -214,7 +214,7 @@ namespace MobileGL {
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void SetMipmapImpl(const MipmapLevelInput& level) override;
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};
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// TODO: Add other texture types as needed
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// TODO: add other texture types as needed
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} // namespace GLState
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} // namespace MG_State
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