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[Improvement] (...): Optimize code.
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@@ -29,8 +29,8 @@ namespace MobileGL {
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return data[index];
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}
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bool operator==(const VecBase& rhs) const { return data == rhs.data; }
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bool operator!=(const VecBase& rhs) const { return !(*this == rhs); }
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Bool operator==(const VecBase& rhs) const { return data == rhs.data; }
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Bool operator!=(const VecBase& rhs) const { return !(*this == rhs); }
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Derived operator+(const VecBase& rhs) const {
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Derived result;
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