[Fix, Test] (MG_Util, MG_Backend/DirectVulkan, MG_IntegrationTest): review round - one module parse for the shaders with no 1D-array image, per-kind values the combined case can name, and the invariants two shared buffers rest on

This commit is contained in:
2026-08-12 16:43:29 -04:00
parent 2b46a3db96
commit 257fcbfd0b
6 changed files with 87 additions and 24 deletions
@@ -112,16 +112,30 @@ namespace MobileGL {
}
} // namespace
bool Lower1DArrayImagesPass::BinaryQueriesA1DArrayStorageImageSize(const Vector<Uint32>& binary) {
Lower1DArrayImagesPass::ModuleTraits Lower1DArrayImagesPass::InspectBinary(const Vector<Uint32>& binary) {
ModuleTraits traits{};
if (binary.empty()) {
return false;
return traits;
}
std::unique_ptr<IRContext> context = spvtools::BuildModule(
SPV_ENV_VULKAN_1_1, [](spv_message_level_t, const char*, const spv_position_t&, const char*) {},
binary.data(), binary.size());
if (!context) {
return false;
return traits;
}
// The type table settles it for the cheap half, and it is the half almost every
// shader takes: no such type declared, nothing to inspect further.
for (const Instruction& type : context->module()->types_values()) {
if (Is1DArrayStorageImageType(&type)) {
traits.declaresImage = true;
break;
}
}
if (!traits.declaresImage) {
return traits;
}
for (auto& function : *context->module()) {
for (auto& block : function) {
for (auto& instruction : block) {
@@ -130,12 +144,13 @@ namespace MobileGL {
}
if (Is1DArrayStorageImageType(
ResolveImageType(context.get(), instruction.GetSingleWordInOperand(0)))) {
return true;
traits.queriesImageSize = true;
return traits;
}
}
}
}
return false;
return traits;
}
spvtools::opt::Pass::Status Lower1DArrayImagesPass::Process() {
@@ -65,11 +65,22 @@ namespace MobileGL {
const char* name() const override { return "mobilegl-lower-1d-array-images"; }
Status Process() override;
// True when the module declares a 1D-array storage image whose size is queried,
// which is the shape this pass refuses to translate. Checked by the caller before
// running, so a declined module is handed on untouched rather than partly
// rewritten.
static bool BinaryQueriesA1DArrayStorageImageSize(const Vector<Uint32>& binary);
// What one inspection of a binary tells the caller. Both answers come from a
// SINGLE parse on purpose: every ESSL shader in the process reaches this, and
// almost none of them declare a 1D-array storage image, so the common path has to
// cost one module parse and no optimizer run at all - not one parse to ask about
// size queries and a second inside an Optimizer that then early-outs.
struct ModuleTraits {
// The module declares a 1D-array storage image, i.e. there is anything to do.
bool declaresImage = false;
// ...and queries its size, which is the shape this pass refuses to translate:
// afterwards the image is a 2D array, so the query yields three components
// where the shader consumes two, and there is no correct two-component answer
// to substitute. The caller leaves such a module alone rather than half
// rewriting it.
bool queriesImageSize = false;
};
static ModuleTraits InspectBinary(const Vector<Uint32>& binary);
static spvtools::Optimizer::PassToken CreateLower1DArrayImagesPass();
};