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[Fix] (MG_Backend/DirectVulkan): query clear color/state inside of RenderPassManager
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@@ -47,7 +47,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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QueueClear({
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.stencil = clearPayload.stencil,
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.attachmentType = FramebufferAttachmentType::Stencil,
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}, drawFbo.GetAttachment(FramebufferAttachmentType::Depth).GetTexture());
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}, drawFbo.GetAttachment(FramebufferAttachmentType::Stencil).GetTexture());
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}
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}
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