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[Refactor] (MG_Backend, MG_Impl/Pipe, MG_IntegrationTest/Harness, MG_Pipe, MG_Pipe/generated, MG_Remote/Client, MG_Test/Pipe, MG_Test/Wire, scripts/data): add by-name mipmap and copy slots that name their texture
- GenerateTextureMipmap and CopyTextureSubImage2D emit the records their target slots emit - RemoteEmitTable.TheThreeClassesPartitionAllSeventyOneSlots is renamed ...PartitionEverySlot
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@@ -9121,7 +9121,7 @@
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"RemoteEmitTable.TheNineteenDrawSlotsAreEmittersDistinctFromEveryStub",
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"RemoteEmitTable.TheSevenI1SlotsAreClassBAndAreNotTheFatalThunk",
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"RemoteEmitTable.TheSixXfbAndPatchSlotsAreNonNullAndDistinct",
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"RemoteEmitTable.TheThreeClassesPartitionAllSeventyOneSlots",
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"RemoteEmitTable.TheThreeClassesPartitionEverySlot",
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"RemoteF1.AnIndirectDrawStashesTheCommandAndParameterBuffers",
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"RemoteF1.BlitNamedCarriesHandlesAndLeavesTheClientBindingsAlone",
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"RemoteF1.BoundBlitCarriesNoHandlesAndIsAppliedAsBefore",
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