[Fix] (SPIR-V): keep the entry-point interface consistent when the clip fixup and the XFB position mirror inject through gl_Position

This commit is contained in:
2026-08-27 12:52:18 -04:00
parent 01116f7b41
commit 28c5badf8f
@@ -381,9 +381,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return used;
}
void ValidateTransformedSpirv(const Vector<Uint>& spirv, ShaderStage shaderStage, Uint programExternalIndex) {
// Returns whether the module validates. The result used to be discarded everywhere: the
// call was DEBUG-or-env gated and only logged, so an invalid module produced by a backend
// transform went straight to vkCreateShaderModule. That is not a survivable outcome on
// this hardware - Mali r54 SIGSEGVs building the pipeline instead of returning an error,
// the same "not a validating entry point" behaviour PipelineFactory already documents for
// vkCreateGraphicsPipelines - so the one caller that feeds the driver now acts on it.
Bool ValidateTransformedSpirv(const Vector<Uint>& spirv, ShaderStage shaderStage, Uint programExternalIndex) {
if (spirv.empty()) {
return;
return true;
}
spv_const_binary_t binary = {spirv.data(), spirv.size()};
@@ -432,6 +438,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
spvDiagnosticDestroy(diagnostic);
spvValidatorOptionsDestroy(options);
spvContextDestroy(context);
return result == SPV_SUCCESS;
}
void ReflectStageInterfaceVariable(const SpvReflectInterfaceVariable& variable,
@@ -832,6 +839,98 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return false;
}
// Put `variableId` back on `entryPoint`'s interface list if it is not already there.
//
// SPIR-V requires every Input/Output global an entry point statically uses to be listed on
// its OpEntryPoint, and spirv-val enforces it ("Interface variable id <N> is used by entry
// point 'main' id <M>, but is not listed as an interface"). The link-time sanitize chain
// DELISTS a variable nothing referenced yet - ShaderCompiler::SanitizeAndOptimizeBinary
// runs CreateAggressiveDCEPass(false), which may never delete an Output, followed by
// CreateRemoveUnusedInterfaceVariablesPass, which rebuilds the operand list from the
// variables actually referenced. A TES that redeclares `out gl_PerVertex { vec4
// gl_Position; }` and never writes it therefore reaches the backend with the OpVariable
// and its BuiltIn Position decoration intact and its interface slot gone. Any pass that
// then injects a reference has to put the slot back, or it hands the driver a module no
// validator accepts - and Mali r54 answers that with a SIGSEGV inside pipeline creation
// rather than an error return.
//
// No SPIR-V version gate here, unlike GlFragCoordYFlipPass's identical call for its
// injected PRIVATE global: Input and Output belong on the interface in every version,
// and only 1.4 widened it to the other storage classes.
Bool EnsureEntryPointInterface(spvtools::opt::IRContext* context, spvtools::opt::Instruction& entryPoint,
Uint32 variableId) {
// In-operands: 0 = execution model, 1 = entry function id, 2 = name, 3.. = interface.
constexpr Uint32 kFirstInterfaceOperand = 3;
if (variableId == 0) return false;
for (Uint32 operand = kFirstInterfaceOperand; operand < entryPoint.NumInOperands(); ++operand) {
if (entryPoint.GetSingleWordInOperand(operand) == variableId) return false;
}
entryPoint.AddOperand({SPV_OPERAND_TYPE_ID, {variableId}});
context->AnalyzeUses(&entryPoint);
return true;
}
// Is `pointerId` the position target itself, or an access chain rooted at it?
Bool PointerReachesPositionTarget(spvtools::opt::IRContext* context, Uint32 pointerId,
const PositionTargetInfo& target) {
auto* defUse = context->get_def_use_mgr();
for (Uint32 current = pointerId; current != 0;) {
if (current == target.variableId) return true;
const auto* inst = defUse->GetDef(current);
if (inst == nullptr) return false;
switch (inst->opcode()) {
case spv::Op::OpAccessChain:
case spv::Op::OpInBoundsAccessChain:
case spv::Op::OpPtrAccessChain:
case spv::Op::OpInBoundsPtrAccessChain:
case spv::Op::OpCopyObject:
current = inst->GetSingleWordInOperand(0);
break;
default:
return false;
}
}
return false;
}
// Does anything in the module write the position target?
//
// Deliberately conservative - it answers "assume yes" for every shape it cannot read
// exactly, because a false "no" would silently drop the clip-space fixup from a shader
// that does write gl_Position, while a false "yes" only reinstates the behaviour this
// pass has always had. Scans every function rather than just the entry point's: a shader
// that assigns gl_Position inside a helper is still a shader that writes it, and passing
// the pointer to a call is a write as far as this can tell.
Bool ModuleWritesPositionTarget(spvtools::opt::IRContext* context, const PositionTargetInfo& target) {
for (auto& function : *context->module()) {
for (auto& block : function) {
for (const auto& inst : block) {
switch (inst.opcode()) {
case spv::Op::OpStore:
case spv::Op::OpCopyMemory:
case spv::Op::OpCopyMemorySized:
if (PointerReachesPositionTarget(context, inst.GetSingleWordInOperand(0), target)) {
return true;
}
break;
case spv::Op::OpFunctionCall:
// In-operand 0 is the callee; the rest are arguments.
for (Uint32 argument = 1; argument < inst.NumInOperands(); ++argument) {
if (PointerReachesPositionTarget(context, inst.GetSingleWordInOperand(argument),
target)) {
return true;
}
}
break;
default:
break;
}
}
}
}
return false;
}
Bool InsertPositionFixup(spvtools::opt::IRContext* context, spvtools::opt::Instruction* insertBefore,
const PositionTargetInfo& target, Uint32 halfConstId, Bool doYFlip, Bool doZRemap,
Bool doSurfaceRotate90, Bool doSurfaceRotate180, Bool doSurfaceRotate270) {
@@ -914,6 +1013,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
PositionTargetInfo target{};
if (!FindPositionTarget(context(), &target)) return Status::SuccessWithoutChange;
// Nothing to remap in a Position the shader never writes. Declining is not just
// an optimisation: the fixup is load-modify-store, so on an unwritten Position it
// converts "undefined, never written" into "written with whatever the load
// returned", and the store is a reference to a variable the link-time sanitize
// chain has already delisted from the entry-point interface. glslang emits the
// OpVariable for every DECLARED interface block, so a redeclared-but-unwritten
// `out gl_PerVertex` is a shape real shaders have.
if (!ModuleWritesPositionTarget(context(), target)) {
MGLOG_D("gl-to-vulkan-position-fix: the shader never writes gl_Position; leaving it alone");
return Status::SuccessWithoutChange;
}
auto* floatType = context()->get_type_mgr()->GetType(target.floatTypeId);
if (!floatType) return Status::SuccessWithoutChange;
@@ -945,6 +1056,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
auto* function = context()->GetFunction(entryPoint.GetSingleWordInOperand(1));
if (!function) continue;
Bool modifiedThisEntryPoint = false;
for (auto& bb : *function) {
for (auto instIter = bb.begin(); instIter != bb.end(); ++instIter) {
auto* inst = &*instIter;
@@ -953,10 +1065,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
(model != spv::ExecutionModel::Geometry && inst->opcode() == spv::Op::OpReturn);
if (!needsFixup) continue;
modified |= InsertPositionFixup(context(), inst, target, halfConstId, doYFlip, doZRemap,
modifiedThisEntryPoint |=
InsertPositionFixup(context(), inst, target, halfConstId, doYFlip, doZRemap,
doSurfaceRotate90, doSurfaceRotate180, doSurfaceRotate270);
}
}
// Per entry point, and only for one this pass actually injected into: the
// injected load/store is a static use of the position variable, so the
// variable has to be on THIS entry point's interface list.
if (modifiedThisEntryPoint) {
EnsureEntryPointInterface(context(), entryPoint, target.variableId);
}
modified |= modifiedThisEntryPoint;
}
if (!modified) return Status::SuccessWithoutChange;
@@ -1358,8 +1478,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return false;
}
if (!target.isMember) {
// Standalone gl_Position variable: decorate it directly.
// Standalone gl_Position variable: decorate it directly. It still has to be
// on the interface - a transform-feedback decoration on a variable the entry
// point does not list captures nothing, and the sanitize chain delists an
// unwritten one (see EnsureEntryPointInterface).
decorateForXfb(target.variableId, bufferIndex, offsetBytes);
EnsureEntryPointInterface(context(), entryPoint, target.variableId);
return true;
}
@@ -1413,6 +1537,16 @@ namespace MobileGL::MG_Backend::DirectVulkan {
injected = true;
}
}
// The mirror was listed on the entry point above, but the loop just added a READ
// of the SOURCE block through an access chain, and the interface rule covers
// reads exactly as it covers writes. A gl_Position capture on a shader whose
// block the sanitize chain delisted - a TES that redeclares `out gl_PerVertex`
// and never writes it, which is what the tessellation_control_to_tessellation_
// evaluation.gl_MaxPatchVertices_Position_PointSize bodies do - produced an
// invalid module here for the same reason the position fixup did.
if (injected) {
EnsureEntryPointInterface(context(), entryPoint, target.variableId);
}
return injected;
}
@@ -3238,9 +3372,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
auto& spirv = program.GetGeneratedSpirv();
Vector<Vector<Uint>> moduleSpirvs(spirv.size());
const Bool enableSpirvValidation = program.GetSpirvValidationEnabled();
if (enableSpirvValidation) {
// Unconditional now: the two ValidateTransformedSpirv calls below run in every build,
// not only when the switch is armed, so the validator's static tables have to be pinned
// against process exit in every build too.
MG_Util::ShaderTranspiler::ShaderCompiler::PrepareSpirvValidation();
}
const ShaderStage fixupStage = PickClipFixupStage(stages);
@@ -3264,6 +3399,23 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
}
TransformSpirvForVulkanPositionFix(*fixupInput, moduleSpirvs[i], flags);
// These two passes INJECT references - a store for the clip fixup, an access
// chain and a load for the gl_Position capture mirror - and a reference to a
// variable the link-time sanitize chain delisted from the entry-point interface
// is invalid SPIR-V that Mali r54 turns into a SIGSEGV inside pipeline creation
// rather than an error return. EnsureEntryPointInterface keeps them honest; this
// is the backstop, and the one place in this function where the fallback is
// still consistent with everything downstream, because `spv` is the input to
// both passes and the descriptor remap has not run yet.
//
// Once per program on a cache miss, and only for the single stage that carries
// the fixups - not per draw and not per module.
if (!ValidateTransformedSpirv(moduleSpirvs[i], stages[i], program.GetExternalIndex())) {
MGLOG_E_ONCE("ProgramFactory: the clip/XFB fixups produced an invalid module for program %u "
"stage %d; keeping the untransformed one",
program.GetExternalIndex(), static_cast<Int>(stages[i]));
moduleSpirvs[i] = spv;
}
} else {
moduleSpirvs[i] = spv;
}
@@ -3472,15 +3624,20 @@ namespace MobileGL::MG_Backend::DirectVulkan {
auto& moduleSpv = moduleSpirvs[i];
if (moduleSpv.empty()) continue;
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
ValidateTransformedSpirv(moduleSpv, stages[i], program.GetExternalIndex());
#else
// Final module the driver receives; also checked in the INFO-level CI/test
// lanes, where the DEBUG gate above is compiled out.
if (enableSpirvValidation) {
ValidateTransformedSpirv(moduleSpv, stages[i], program.GetExternalIndex());
// Last look at the exact bytes the driver receives, in EVERY build rather than only
// in DEBUG or with MOBILEGL_ENABLE_SPIRV_VALIDATION armed. This one only reports:
// by here the descriptor bindings have been remapped and the layout about to be
// reflected describes the remapped module, so there is no module left that is both
// valid and consistent with it to fall back to. The recovery lives one step earlier,
// at the clip/XFB fixups (see the revert there) - which is where a transform can
// introduce a reference to a delisted interface variable, the failure this whole
// guard exists for. Anything that reaches this line names itself in the log of a
// shipping build instead of dying anonymously inside the driver.
if (!ValidateTransformedSpirv(moduleSpv, stages[i], program.GetExternalIndex())) {
MGLOG_E_ONCE("ProgramFactory: handing vkCreateShaderModule an INVALID module for program %u stage %d - "
"a backend transform after the clip/XFB fixups broke it",
program.GetExternalIndex(), static_cast<Int>(stages[i]));
}
#endif
VkShaderModuleCreateInfo smci{VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO};
smci.codeSize = moduleSpv.size() * sizeof(Uint);