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[Fix] (MG_Backend/DirectGLES): mark integer varyings flat
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@@ -1104,6 +1104,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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source = RemoveLayoutBinding(source);
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source = ProcessOutColorLocations(source);
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source = ForceFlatIntegerVaryings(source, glShaderType);
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source = ForceSupporterOutput(source);
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// Patch for Photon compiler precision issue
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