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[Fix] (DirectGLES): flush queued buffer ranges through a range-invalidating map first, so a partial write into a busy store is priced by the range
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@@ -186,6 +186,7 @@ namespace MobileGL::MG_ConfigLoader {
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features.DisableUboRing = QueryEnvFlag("MOBILEGL_DISABLE_UBO_RING");
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features.DisableUnpackRing = QueryEnvFlag("MOBILEGL_DISABLE_UNPACK_RING");
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features.DisableUploadRing = QueryEnvFlag("MOBILEGL_DISABLE_UPLOAD_RING");
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features.DisableInvalidateFlush = QueryEnvFlag("MOBILEGL_DISABLE_INVALIDATE_FLUSH");
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features.EsprytForceDepthStencilReadbackEmulation =
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QueryEnvFlag("MOBILEGL_ESPRYT_FORCE_DS_READBACK_EMULATION");
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features.RelaxedSemantics = QueryEnvFlag("MOBILEGL_RELAXED_SEMANTICS");
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