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[Fix, Test] (MG_Util, MG_Backend/DirectGLES, MG_Backend/DirectVulkan): the two image target kinds a compute dispatch could not read - 1D-array on ES, imageBuffer on Vulkan
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@@ -33,7 +33,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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CombinedImageSampler,
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UniformTexelBuffer,
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StorageBuffer,
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StorageImage
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StorageImage,
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// GLSL `imageBuffer` - a buffer texture reached through an IMAGE unit rather than a
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// texture unit. Vulkan spells it VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, which is a
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// VkBufferView like UniformTexelBuffer and not a VkImageView like StorageImage: it is
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// the one image uniform whose descriptor is a buffer. Appended, never inserted -
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// DescriptorKeyHash mixes the enumerator's value.
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StorageTexelBuffer
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};
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enum class CompileOptionBit : Uint {
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@@ -103,6 +109,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Vector<Int> samplerUniformLocationByBinding;
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Vector<TextureTarget> samplerTextureTargetByBinding;
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Vector<SamplerNumericDomain> samplerNumericDomainByBinding;
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// Shared by StorageImage and StorageTexelBuffer bindings: a binding is one kind or
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// the other, never both, and both need exactly the same thing - the format the
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// shader declared, so the per-draw resolve can tell a typed declaration from a
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// formatless one. Kept as one pair rather than two so the move operations below
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// cannot drift out of sync with a field that only one kind populates.
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Vector<VkFormat> storageImageFormatByBinding;
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Vector<Bool> storageImageUsesBindingFormatByBinding;
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Vector<String> storageBlockNameByBinding;
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