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https://github.com/MobileGL-Dev/MobileGL
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[Fix, Test] (DirectVulkan, ShaderTranspiler, TraceReplay): derive NumSubgroups behind opt-in quirk
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@@ -25,6 +25,7 @@
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#include "SpirvPasses/SplitArrayVertexInputsPass.h"
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#include "SpirvPasses/RebaseInstanceIndexPass.h"
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#include "SpirvPasses/ZeroBaseVertexPass.h"
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#include "SpirvPasses/DeriveNumSubgroupsPass.h"
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#include "SpirvPasses/NormalizeRectCoordinatesPass.h"
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#include "SpirvPasses/Lower1DArrayImagesPass.h"
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#include "SpirvPasses/BakeImageFormatsPass.h"
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@@ -883,6 +884,17 @@ namespace MobileGL {
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return RunOptimizerChecked("ZeroBaseVertexForVulkan", optimizer, inputBinary, outputBinary, true, enableSpirvValidation);
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}
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bool ShaderCompiler::DeriveNumSubgroupsForVulkan(const Vector<Uint32>& inputBinary,
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Vector<uint32_t>& outputBinary,
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const bool enableSpirvValidation) {
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using namespace spvtools;
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Optimizer optimizer(SPV_ENV_VULKAN_1_1);
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optimizer.RegisterPass(DeriveNumSubgroupsPass::CreateDeriveNumSubgroupsPass());
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return RunOptimizerChecked("DeriveNumSubgroupsForVulkan", optimizer, inputBinary,
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outputBinary, true, enableSpirvValidation);
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}
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bool ShaderCompiler::DecoratePositionInvariantForVulkan(const Vector<Uint32>& inputBinary,
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Vector<uint32_t>& outputBinary, const bool enableSpirvValidation) {
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using namespace spvtools;
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