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[Fix] (MG_Impl/Framebuffer): Correctly set internal format for RBO.
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@@ -70,7 +70,6 @@ namespace MobileGL {
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namespace GLState {
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class FramebufferAttachment {
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public:
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// TODO: add Renderbuffer when it is implemented
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explicit FramebufferAttachment(SharedPtr<MG_State::GLState::ITextureObject> texture, Int level = 0);
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explicit FramebufferAttachment(SharedPtr<RenderbufferObject> renderbuffer);
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explicit FramebufferAttachment(Bool IsValid = true);
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