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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Feat] (MG_Impl/Program, MG_State/Program): initial impl of shader related states
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@@ -8,22 +8,22 @@ namespace MobileGL {
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m_shaders.emplace_back(shader);
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}
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void ProgramObject::DetachShader(SharedPtr<ShaderObject> shader) {
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SizeT ProgramObject::DetachShader(SharedPtr<ShaderObject> shader) {
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auto count = std::erase_if(
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m_shaders, [shader](const SharedPtr<ShaderObject>& s) { return s.get() == shader.get(); });
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m_shaders,
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[shader](const SharedPtr<ShaderObject>& s) {
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return s.get() == shader.get();
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});
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if (count == 0) {
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// FIXME: handle error here
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THROW_EXCEPTION("Program object does not have such shader object attached");
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}
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return count;
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}
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void ProgramObject::Link() {
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Vector<GLenum> shaderTypes(m_shaders.size());
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Vector<SharedPtr<glslang::TShader>> shaders(m_shaders.size());
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for (SizeT i = 0; i < m_shaders.size(); i++) {
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shaderTypes[i] = GetGLShaderTypeByMGLShaderStage(m_shaders[i]->m_stage);
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shaders[i] = m_shaders[i]->m_shader;
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shaderTypes[i] = GetGLShaderTypeByMGLShaderStage(m_shaders[i]->GetShaderStage());
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shaders[i] = m_shaders[i]->GetCompiledShader();
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}
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MG_Util::ShaderTranspiler::ProgramAttrib attrib{
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@@ -44,6 +44,10 @@ namespace MobileGL {
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THROW_EXCEPTION(e);
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}
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}
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void ProgramObject::MarkAsDeleted() {
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m_deleteStatus = true;
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}
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} // namespace GLState
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} // namespace MG_State
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} // namespace MobileGL
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