[Optimization] (MG_State/BufferState, VertexArrayState): optimize performance on vao deletion

This commit is contained in:
2025-08-06 10:32:16 +08:00
parent 25fa70ff9d
commit 2c651f2359
4 changed files with 31 additions and 29 deletions
@@ -36,6 +36,7 @@ namespace MobileGL {
return m_bindingSlots[i];
}
}
assert(false);
}
void BufferState::MarkBufferObjectForDeletion(Uint index) {