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[Optimization] (MG_State/BufferState, VertexArrayState): optimize performance on vao deletion
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@@ -36,6 +36,7 @@ namespace MobileGL {
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return m_bindingSlots[i];
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}
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}
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assert(false);
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}
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void BufferState::MarkBufferObjectForDeletion(Uint index) {
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