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[Perf] (MG_Backend/DirectGLES): replace per-draw global-UBO glBufferSubData with a persistent-mapped ring allocator (fence-watermark reclaimed, MOBILEGL_DISABLE_UBO_RING opt-out); scrub stale indexed-binding shadow on glDeleteBuffers
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@@ -121,6 +121,7 @@ namespace MobileGL::MG_ConfigLoader {
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QueryEnvFlag("MOBILEGL_AVOID_SAMPLER_MIPMAP_MIN_FILTER");
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features.CoherentAsFlush = QueryEnvFlag("MOBILEGL_COHERENT_AS_FLUSH");
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features.TraceSkipAutodestroy = QueryEnvFlag("MOBILEGL_TRACE_SKIP_AUTODESTROY");
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features.DisableUboRing = QueryEnvFlag("MOBILEGL_DISABLE_UBO_RING");
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}
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inline void InitBackendType() {
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