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[Feat] (MG_State, MG_Impl): give program pipelines their object and their state
Every program pipeline entry point was an export stub, and the stub macro's `return (type)1` made glIsProgramPipeline answer GL_TRUE for anything - including the names glGenProgramPipelines had never written. All four direct_state_access.program_pipelines cases failed. ProgramPipelineObject holds what GL 4.6 core 7.4 says a pipeline is: a program reference per shader stage, the active program glProgramUniform* addresses, a validate status and an info log. Its validate status starts false, unlike ProgramObject's, because a pipeline that has never been validated must report GL_VALIDATE_STATUS as 0. The name rules follow the shape queries and transform feedbacks already use, and which the CTS checks first: glGenProgramPipelines only RESERVES a name and glIsProgramPipeline answers GL_FALSE for it; the object appears on first bind, or immediately from glCreateProgramPipelines. Map membership is object existence - a pipeline, unlike a transform feedback, has no stateful default object zero, so no everBound flag is needed. glGet(GL_PROGRAM_PIPELINE_BINDING) reports the real binding now instead of a hardcoded zero whose comment said the entry points were stubbed. This is the state half only. program_pipelines_functional needs mixed-stage rendering - a vertex-only and a fragment-only program drawn together - and stays failing; glCreateShaderProgramv is deliberately left stubbed until that lands, so nothing can half-work in between. Takes program_pipelines_creation, _defaults and _errors from failing to passing on both backends.
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@@ -218,6 +218,7 @@ set(SOURCE_FILES
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MobileGL/MG_Impl/GLImpl/Framebuffer/Validators.cpp
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MobileGL/MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp
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MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
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MobileGL/MG_Impl/GLImpl/Program/GL_ProgramPipeline.cpp
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MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp
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MobileGL/MG_Impl/GLImpl/Texture/Validators.cpp
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MobileGL/MG_Impl/GLImpl/Texture/ProxyTexture.cpp
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