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[Feat] (...): Add FramebufferState while implementing these gl functions.
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@@ -8,6 +8,10 @@
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
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void GenFramebuffers(GLsizei n, GLuint* framebuffers);
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void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
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void BindFramebuffer(GLenum target, GLuint framebuffer);
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void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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GLenum CheckFramebufferStatus(GLenum target);
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}
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