[Feat] (...): Add FramebufferState while implementing these gl functions.

This commit is contained in:
BZLZHH
2025-05-04 01:17:09 +08:00
parent 03c9531e7a
commit 30beaf6eb9
11 changed files with 337 additions and 6 deletions
@@ -37,7 +37,7 @@ DECLARE_GL_FUNCTION_HEAD(void, ActiveTexture, GLenum texture) DECLARE_GL_FUNCTIO
DECLARE_GL_FUNCTION_HEAD(void, AttachShader, GLuint program, GLuint shader) DECLARE_GL_FUNCTION_END_NO_RETURN(void, AttachShader, program,shader)
DECLARE_GL_FUNCTION_HEAD(void, BindAttribLocation, GLuint program, GLuint index, const GLchar *name) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindAttribLocation, program,index,name)
DECLARE_GL_FUNCTION_HEAD(void, BindBuffer, GLenum target, GLuint buffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindBuffer, target,buffer)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BindFramebuffer, GLenum target, GLuint framebuffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindFramebuffer, target,framebuffer)
DECLARE_GL_FUNCTION_HEAD(void, BindFramebuffer, GLenum target, GLuint framebuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindFramebuffer, target,framebuffer)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BindRenderbuffer, GLenum target, GLuint renderbuffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindRenderbuffer, target,renderbuffer)
DECLARE_GL_FUNCTION_HEAD(void, BindTexture, GLenum target, GLuint texture) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindTexture, target,texture)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendColor, red,green,blue,alpha)
@@ -62,7 +62,7 @@ DECLARE_GL_FUNCTION_HEAD(GLuint, CreateProgram) DECLARE_GL_FUNCTION_END(GLuint,
DECLARE_GL_FUNCTION_HEAD(GLuint, CreateShader, GLenum type) DECLARE_GL_FUNCTION_END(GLuint, CreateShader, type)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CullFace, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CullFace, mode)
DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteBuffers, GLsizei n, const GLuint *buffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteBuffers, n,buffers)
DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteFramebuffers, GLsizei n, const GLuint *framebuffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteFramebuffers, n,framebuffers)
DECLARE_GL_FUNCTION_HEAD(void, DeleteFramebuffers, GLsizei n, const GLuint *framebuffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteFramebuffers, n,framebuffers)
DECLARE_GL_FUNCTION_HEAD(void, DeleteProgram, GLuint program) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteProgram, program)
DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteRenderbuffers, n,renderbuffers)
DECLARE_GL_FUNCTION_HEAD(void, DeleteShader, GLuint shader) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteShader, shader)
@@ -80,11 +80,11 @@ DECLARE_GL_FUNCTION_HEAD(void, EnableVertexAttribArray, GLuint index) DECLARE_GL
DECLARE_GL_FUNCTION_STUB_HEAD(void, Finish) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Finish)
DECLARE_GL_FUNCTION_STUB_HEAD(void, Flush) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Flush)
DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferRenderbuffer, target,attachment,renderbuffertarget,renderbuffer)
DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferTexture2D, target,attachment,textarget,texture,level)
DECLARE_GL_FUNCTION_HEAD(void, FramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FramebufferTexture2D, target,attachment,textarget,texture,level)
DECLARE_GL_FUNCTION_STUB_HEAD(void, FrontFace, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FrontFace, mode)
DECLARE_GL_FUNCTION_HEAD(void, GenBuffers, GLsizei n, GLuint *buffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenBuffers, n,buffers)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GenerateMipmap, GLenum target) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenerateMipmap, target)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GenFramebuffers, GLsizei n, GLuint *framebuffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenFramebuffers, n,framebuffers)
DECLARE_GL_FUNCTION_HEAD(void, GenFramebuffers, GLsizei n, GLuint *framebuffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenFramebuffers, n,framebuffers)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GenRenderbuffers, GLsizei n, GLuint *renderbuffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenRenderbuffers, n,renderbuffers)
DECLARE_GL_FUNCTION_HEAD(void, GenTextures, GLsizei n, GLuint *textures) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenTextures, n,textures)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveAttrib, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveAttrib, program,index,bufSize,length,size,type,name)