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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_State/TextureState): Add ITextureObject::GetAllSwizzleParams
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@@ -35,6 +35,7 @@ namespace MobileGL {
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virtual void SetBorderColor(const FloatVec4& color) = 0;
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virtual TextureSwizzleParam GetSwizzleParam(TextureSwizzleParam param) const = 0;
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virtual void SetSwizzleParam(TextureSwizzleParam param, TextureSwizzleParam value) = 0;
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virtual const Vec4<TextureSwizzleParam>& GetAllSwizzleParams() const = 0;
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virtual const UintVec2& GetLevelRange() const = 0;
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virtual void SetBaseLevel(Uint baseLevel) = 0;
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virtual void SetMaxLevel(Uint maxLevel) = 0;
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@@ -48,14 +49,15 @@ namespace MobileGL {
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virtual ~TextureObjectBase() = default;
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// Mipmap ops
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// Uint GetMipmapLevelCount() const = 0;
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// const IntVec3 GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const = 0;
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// const SizeT GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const = 0;
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// void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) = 0;
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// void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) = 0;
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// void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) = 0;
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// void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) = 0;
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// bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const = 0;
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// Uint GetMipmapLevelCount() const = 0;
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// const IntVec3 GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const =
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// 0; const SizeT GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const =
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// 0; void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel,
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// MipmapInput input) = 0; void UpdateMipmapSubData(TextureUploadTarget uploadTarget,
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// Uint mipmapLevel, DataPtr input) = 0; void* MapMipmapData(TextureUploadTarget
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// uploadTarget, Uint mipmapLevel) = 0; void MarkStorageDirty(TextureUploadTarget
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// uploadTarget, Uint mipmapLevel, bool dirty) = 0; bool
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// IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const = 0;
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TextureInternalFormat GetFormat() const override;
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TextureTarget GetTarget() const override;
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@@ -67,6 +69,7 @@ namespace MobileGL {
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const FloatVec4& GetBorderColor() const override;
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void SetBorderColor(const FloatVec4& color) override;
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TextureSwizzleParam GetSwizzleParam(TextureSwizzleParam param) const override;
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const Vec4<TextureSwizzleParam>& GetAllSwizzleParams() const override;
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void SetSwizzleParam(TextureSwizzleParam param, TextureSwizzleParam value) override;
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const UintVec2& GetLevelRange() const override;
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void SetBaseLevel(Uint baseLevel) override;
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@@ -78,14 +81,15 @@ namespace MobileGL {
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TextureInternalFormat m_internalFormat = TextureInternalFormat::Unknown;
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SharedPtr<SamplerObject> m_sampler = nullptr;
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FloatVec4 m_borderColor = {0.0f, 0.0f, 0.0f, 0.0f};
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TextureSwizzleParam m_swizzleParams[4] = {TextureSwizzleParam::Red, TextureSwizzleParam::Green,
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TextureSwizzleParam::Blue, TextureSwizzleParam::Alpha};
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Vec4<TextureSwizzleParam> m_swizzleParams = {TextureSwizzleParam::Red, TextureSwizzleParam::Green,
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TextureSwizzleParam::Blue, TextureSwizzleParam::Alpha};
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UintVec2 m_levelRange = {0, 1000};
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};
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class TextureObjectWithOneMipmap : public TextureObjectBase {
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public:
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TextureObjectWithOneMipmap(TextureTarget target, Uint externalIndex): TextureObjectBase(target, externalIndex) {}
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TextureObjectWithOneMipmap(TextureTarget target, Uint externalIndex, Bool isDefaultTexture)
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: TextureObjectBase(target, externalIndex, isDefaultTexture) {}
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virtual ~TextureObjectWithOneMipmap() = default;
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Uint GetMipmapLevelCount() const override;
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