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[Feat] (...): Add BufferState and VertexBufferState while implementing these gl functions.
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@@ -13,7 +13,9 @@ private:
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std::unordered_map<GLenum, GLint> pixelStoreParams;
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public:
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// Return: the validity of the operation, according to OpenGL 3 standard
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GLenum SetPixelStoreInt(GLenum pname, GLint param);
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GLint GetPixelStoreInt(GLenum pname);
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};
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