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[Feat] (...): Add BufferState and VertexBufferState while implementing these gl functions.
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@@ -98,10 +98,9 @@ private:
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static void ReverseBitOrder_(const GLubyte* src, GLubyte* dst, size_t size);
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static GLubyte ReverseBits_(GLubyte b);
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void SwapPixelBytes_(GLenum format, GLenum type, const GLubyte* src, GLubyte* dst);
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GLenum CheckUploadingTexture2DValidity_(GLenum target, GLint level, GLint internalFormat,
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GLsizei width, GLsizei height, GLint border, GLenum format,
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GLenum type, const void* data);
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GLsizei width, GLsizei height, GLint border, GLenum format,
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GLenum type, const void* data);
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GLenum CheckUpdatingTextureRegion2DValidity_(GLenum target, GLint level, GLint xoffset,
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GLint yoffset, GLsizei width, GLsizei height, GLenum format,
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GLenum type, const GLvoid* data);
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