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[Fix] (Espryt): adopt mesh-arena-sized stores into coherent persistent maps at definition, and stop the flush tiers from re-synchronizing them
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@@ -184,6 +184,15 @@ namespace MobileGL::MG_Config {
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// on Mali both the immediate glBufferSubData and a staged copy into a busy
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// mutable store ghost the whole destination on the CPU.
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Bool EsprytDisableInvalidateFlush = false;
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// MOBILEGL_DISABLE_LARGE_BUFFER_ADOPTION: keep mesh-arena-sized buffer stores
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// (>= 16MiB) on the CPU-shadow model instead of backing them with the backend's
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// persistently+coherently mapped storage at definition time (negative control /
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// escape hatch). Frontend-scoped: it engages only where the active backend
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// provides AcquirePersistentMap. With adoption on, an app SubData into a busy
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// 128MB arena is a plain memcpy into GPU-visible memory; every driver-mediated
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// route for the same write stalls the thread or ghost-copies the whole arena on
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// this class of Mali driver, and the arena stops costing its size again in RAM.
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Bool DisableLargeBufferAdoption = false;
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// MOBILEGL_ESPRYT_FORCE_DS_READBACK_EMULATION: make DirectGLES skip the native ES
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// depth/stencil reads and always go through the shader-sampling emulation. Core GL
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// ES has no depth or stencil readback, but some drivers accept it anyway (Mesa does,
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