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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (Espryt): adopt mesh-arena-sized stores into coherent persistent maps at definition, and stop the flush tiers from re-synchronizing them
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@@ -828,6 +828,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return RingAvailable(g_uploadRing);
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}
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// A partial range below this goes through the staging ring instead of a
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// range-invalidating map: the map's page-substitution fast path needs a
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// sizeable (page-coverable) range to engage, and below it the driver
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// falls back to waiting out the WAR hazard on the CPU.
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constexpr SizeT kInvalidateRangeMinBytes = 128u * 1024u;
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// Push every queued range of `resource` from the shadow into the backend
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// store, without ever letting a driver resolve the WAR hazard against
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// in-flight frames at the WHOLE BUFFER's expense. Three tiers:
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@@ -879,11 +885,27 @@ namespace MobileGL::MG_Backend::DirectGLES {
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const SizeT start = std::min(range.start, end);
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const SizeT size = end - start;
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if (size == 0) continue;
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if (mapUsable) {
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// The invalidating map's fast path is SHAPE-dependent on this Mali
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// driver: a whole-buffer invalidation renames the store outright,
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// and a large range gets fresh pages - but a small unaligned range
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// of a busy store makes the map WAIT (osup_sync_object_wait, ~9%
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// of a Minecraft 26.3 replay). So: whole buffer -> orphan-map;
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// large range -> range-invalidating map; small range -> the staged
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// ring copy, whose worst case (a whole-destination ghost) is only
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// ever the small destination itself.
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//
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// The map covers EXACTLY the queued range: only those bytes are the
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// shadow's to rewrite. Widening to page bounds looked free and was
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// not - the widened bytes clobbered GPU-written data (an SSBO
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// counter beside the app's SubData) with the stale shadow.
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const Bool wholeBuffer = start == 0 && end == limit && limit == resource.storageSize;
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if (mapUsable && (wholeBuffer || size >= kInvalidateRangeMinBytes)) {
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BindBufferId(TempBufferTarget, resource.id);
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const GLbitfield access =
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GL_MAP_WRITE_BIT |
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(wholeBuffer ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_INVALIDATE_RANGE_BIT);
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void* dst = g_GLESFuncs.glMapBufferRange(TempBufferTarget, (GLintptr)start,
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(GLsizeiptr)size,
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GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT);
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(GLsizeiptr)size, access);
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if (dst) {
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Memcpy(dst, bufferObject.MappedData() + start, size);
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g_GLESFuncs.glUnmapBuffer(TempBufferTarget);
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@@ -1055,17 +1077,22 @@ namespace MobileGL::MG_Backend::DirectGLES {
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resource->pendingRanges.Add({offset, offset + size});
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return;
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}
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// An adopted zero-copy persistent store already HAS the bytes (the
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// frontend wrote them through the coherent mapping); a driver upload
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// here would be a self-copy that re-synchronizes what coherent mapping
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// made free.
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if (resource->persistentMapped && resource->persistentPtr) {
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resource->syncedChangeSerial = bufferObject.GetChangeSerial();
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return;
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}
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// An immediate glBufferSubData resolves the WAR hazard against frames
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// still referencing this store on the CPU on some drivers - Mali parks
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// the thread in osup_sync_object_wait until every referencing job
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// retires, which serialized Minecraft 26.3's per-frame UBO/chunk-mesh
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// update streams into ~1 fps. Queue the range instead (the shadow
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// already holds the bytes) and let draw-time sync push the merged
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// ranges through the staging ring. The zero-copy persistent store
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// keeps the legacy immediate upload: draw-time sync never flushes
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// ranges for it, and its mapping publishes writes by itself.
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if ((resource->persistentMapped && resource->persistentPtr) ||
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MG_Config::Features.EsprytDisableUploadRing) {
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// ranges through the staging ring.
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if (MG_Config::Features.EsprytDisableUploadRing) {
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UploadRangeNow(*resource, bufferObject, offset, offset + size);
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resource->syncedChangeSerial = bufferObject.GetChangeSerial();
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return;
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@@ -1087,13 +1114,23 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return;
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}
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// Same WAR-hazard rule as Ops_SubData: an immediate upload (mapped or
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// glBufferSubData) can park the thread on Mali until the frames still
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// referencing this store retire. Queue the range for the staged-copy
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// flush at draw-time sync; only the zero-copy persistent store and the
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// negative-control kill switch keep the immediate paths below.
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if (!(resource->persistentMapped && resource->persistentPtr) &&
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!MG_Config::Features.EsprytDisableUploadRing) {
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// An adopted zero-copy persistent store already HAS the bytes: the
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// frontend shadow IS the coherent mapping the app (or UploadSubData)
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// wrote into, so publishing is free. The self-copy that used to run
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// here mapped a buffer this backend keeps persistently mapped (an
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// INVALID_OPERATION whose fallback was a WAR-stalling
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// glBufferSubData).
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if (resource->persistentMapped && resource->persistentPtr) {
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resource->syncedChangeSerial = bufferObject.GetChangeSerial();
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return;
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}
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// Same WAR-hazard rule as Ops_SubData: an immediate synchronized upload
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// (mapped or glBufferSubData) can park the thread on Mali until the
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// frames still referencing this store retire. Queue the range for the
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// staged flush at draw-time sync; the negative-control kill switch
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// keeps the immediate paths below.
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if (!MG_Config::Features.EsprytDisableUploadRing) {
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const std::lock_guard<std::mutex> lock(resource->pendingMutex);
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resource->pendingRanges.Add(range);
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return;
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@@ -2628,7 +2665,17 @@ namespace MobileGL::MG_Backend::DirectGLES {
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}
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}
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}
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if (m_contextGeneration == g_backendContextGeneration && g_GLESFuncs.glDeleteTextures) {
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// TEMP-EXP (leak texture deletes): /sdcard/MG/exp_leak_texture_deletes.
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// Discriminator for the mali-mem-purge hiccup theory: never hand the
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// driver a texture free, so the purge daemon has nothing to reclaim.
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static const Bool s_expLeakTextureDeletes = [] {
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FILE* f = std::fopen("/sdcard/MG/exp_leak_texture_deletes", "rb");
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if (!f) return false;
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std::fclose(f);
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return true;
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}();
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if (m_contextGeneration == g_backendContextGeneration && g_GLESFuncs.glDeleteTextures &&
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!s_expLeakTextureDeletes) {
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g_GLESFuncs.glDeleteTextures(1, &m_backendTextureId);
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if (m_bufferImageSplitViewId != 0) {
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g_GLESFuncs.glDeleteTextures(1, &m_bufferImageSplitViewId);
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