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https://github.com/MobileGL-Dev/MobileGL
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Merge branch 'Feat/dev-es-shittily-draw' into dev-es without ShittilyDraw
# Conflict: # MG/Includes.h # Changes: # Remove ShittilyDraw, ready to implement MG_RHI... # Update progress.
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@@ -19,8 +19,10 @@ struct ComponentSizes {
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};
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struct TextureParams {
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std::unordered_map<GLenum, GLfloat> texPropertiesFloat;
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std::unordered_map<GLenum, GLint> texPropertiesInt;
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template <typename K, typename V>
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using unordered_map = ankerl::unordered_dense::map<K, V>;
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unordered_map<GLenum, GLfloat> texPropertiesFloat;
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unordered_map<GLenum, GLint> texPropertiesInt;
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struct MipmapLevel {
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GLsizei width = 0;
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GLsizei height = 0;
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@@ -29,8 +31,9 @@ struct TextureParams {
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GLenum type = GL_UNSIGNED_BYTE;
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std::vector<GLubyte> pixelData;
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bool hasData = false;
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bool dirty = false; // TODO: encapsulate this with an public API to RHI
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};
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std::unordered_map<GLint, MipmapLevel> mipmapData;
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unordered_map<GLint, MipmapLevel> mipmapData;
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};
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class TextureObject {
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@@ -44,24 +47,27 @@ public:
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};
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class TextureUnitState {
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template <typename K, typename V>
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using unordered_map = ankerl::unordered_dense::map<K, V>;
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private:
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GLenum activeTarget = GL_TEXTURE_2D;
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public:
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std::unordered_map<GLenum, GLuint> boundTextures;
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unordered_map<GLenum, GLuint> boundTextures;
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void Bind(GLenum target, GLuint texture);
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GLuint GetBoundTexture(GLenum target);
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};
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class TextureState {
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template <typename K, typename V>
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using unordered_map = ankerl::unordered_dense::map<K, V>;
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private:
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std::vector<TextureUnitState> textureUnits_;
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GLuint activeTextureUnit_ = 0;
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GLuint lastUsedID_ = 0;
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std::set<GLuint> freeIDs_;
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GLuint lastUsedID_ = 1;
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// ankerl::unordered_set<GLuint> freeIDs_;
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std::vector<GLuint> freeID_;
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std::unordered_map<GLenum, TextureObject> proxyTextures_;
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unordered_map<GLenum, TextureObject> proxyTextures_;
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static GLint GetUnpackParam_(GLenum pname);
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public:
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@@ -69,7 +75,7 @@ public:
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bool IsTextureGenerated(GLuint texture);
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bool IsTexture(GLuint texture);
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std::unordered_map<GLuint, TextureObject> textures;
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unordered_map<GLuint, TextureObject> textures;
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// Return: the validity of the operation, according to OpenGL 3 standard
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GLenum BindUnit(GLenum textureUnit);
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@@ -88,6 +94,8 @@ public:
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GLenum DeleteN(GLsizei n, const GLuint* textures);
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GLenum QueryLevelPropertyIntVector(GLenum target, GLint level, GLenum pname, GLint* params);
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std::vector<TextureUnitState> textureUnits_;
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GLuint activeTextureUnit_ = 0;
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private:
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size_t CalculatePixelDataSize_(GLenum format, GLenum type, GLsizei width, GLsizei height);
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void InvalidateTextureInAllUnits_(GLuint texture);
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