Merge branch 'Feat/dev-es-shittily-draw' into dev-es without ShittilyDraw

# Conflict:
#	MG/Includes.h

# Changes:
#      Remove ShittilyDraw, ready to implement MG_RHI...
#      Update progress.
This commit is contained in:
BZLZHH
2025-05-17 11:50:47 +08:00
40 changed files with 3163 additions and 321 deletions
@@ -10,6 +10,37 @@ VertexArrayState::VertexArrayState() {
vaos_[0];
}
GLenum VertexArrayState::GenName(GLuint *array) {
MG_Util::Debug::LogD("MG_State: VAO: GenName");
if (!array)
return GL_INVALID_VALUE;
GLuint id;
if (freeIds_.empty()) {
id = ++lastId_;
} else {
id = *freeIds_.begin();
freeIds_.erase(freeIds_.begin());
}
*array = id;
MG_Util::Debug::LogD("MG_State: VAO: Generated new name %d", id);
return GL_NO_ERROR;
}
GLenum VertexArrayState::GenNameN(GLsizei n, GLuint* arrays) {
MG_Util::Debug::LogD("MG_State: VAO: GenNameN called with n=%d", n);
if (n < 0)
return GL_INVALID_VALUE;
for (GLsizei i = 0; i < n; ++i) {
GLenum result = GenName(&arrays[i]);
if (result != GL_NO_ERROR) {
MG_Util::Debug::LogE("MG_State: VAO: GenNameN failed at index %d with error 0x%x", i, result);
return result;
}
}
MG_Util::Debug::LogD("MG_State: VAO: GenNameN created %d names", n);
return GL_NO_ERROR;
}
GLenum VertexArrayState::Create(GLuint* array) {
if (array == nullptr) return GL_INVALID_VALUE;
@@ -41,24 +72,57 @@ GLenum VertexArrayState::CreateN(GLsizei n, GLuint* arrays) {
}
GLenum VertexArrayState::Bind(GLuint array) {
if (array != 0 && !vaos_.count(array)) return GL_INVALID_OPERATION;
MG_Util::Debug::LogD("MG_State: VAO: Bind called for %u", array);
if (array != 0) {
if (!ValidateGeneratedName(array)) {
MG_Util::Debug::LogE("MG_State: VAO: Bind invalid name %u", array);
return GL_INVALID_OPERATION;
}
auto& vao = vaos_[array];
if (!vao.generated) {
MG_Util::Debug::LogD("MG_State: VAO: Creating VAO %u during bind", array);
vao.generated = true;
}
}
currentVao_ = array;
MG_Util::Debug::LogD("MG_State: VAO: Bound to %u", array);
return GL_NO_ERROR;
}
bool VertexArrayState::ValidateGeneratedName(GLuint array) {
if (array == 0)
return true;
bool inFreeList = freeIds_.count(array) > 0;
bool valid = (array <= lastId_) && !inFreeList;
MG_Util::Debug::LogD("MG_State: VAO: ValidateGeneratedName %u: %d", array, valid);
return valid;
}
bool VertexArrayState::ValidateAllocatedHandle(GLuint array) {
bool exists = vaos_.count(array) && vaos_[array].generated;
MG_Util::Debug::LogD("MG_State: VAO: ValidateAllocatedHandle %u: %d", array, exists);
return exists;
}
GLenum VertexArrayState::EnableAttrib(GLuint index) {
if (currentVao_ == 0) return GL_INVALID_OPERATION;
if (!ValidateAllocatedHandle(currentVao_))
return GL_INVALID_OPERATION;
if (index >= GL_MAX_VERTEX_ATTRIBS) return GL_INVALID_VALUE;
GetCurrentVAO()->attribs[index].enabled = true;
MG_Util::Debug::LogD("Attrib vaos_[%u].attribs[%u].enabled = %d", currentVao_, index, vaos_[currentVao_].attribs[index].enabled);
GetCurrentVAO()->attribDirty = true;
return GL_NO_ERROR;
}
GLenum VertexArrayState::DisableAttrib(GLuint index) {
if (currentVao_ == 0) return GL_INVALID_OPERATION;
if (!ValidateAllocatedHandle(currentVao_))
return GL_INVALID_OPERATION;
if (index >= GL_MAX_VERTEX_ATTRIBS) return GL_INVALID_VALUE;
GetCurrentVAO()->attribs[index].enabled = false;
MG_Util::Debug::LogD("Attrib vaos_[%u].attribs[%u].enabled = %d", currentVao_, index, vaos_[currentVao_].attribs[index].enabled);
GetCurrentVAO()->attribDirty = true;
return GL_NO_ERROR;
}
@@ -66,7 +130,8 @@ GLenum VertexArrayState::SetAttribPointer(GLuint index, GLint size, GLenum type,
GLboolean normalized, GLsizei stride,
const void* pointer, bool isInteger,
GLuint currentArrayBuffer) {
if (currentVao_ == 0) return GL_INVALID_OPERATION;
if (!ValidateAllocatedHandle(currentVao_))
return GL_INVALID_OPERATION;
if (index >= GL_MAX_VERTEX_ATTRIBS) return GL_INVALID_VALUE;
VertexAttribState state;
@@ -81,6 +146,8 @@ GLenum VertexArrayState::SetAttribPointer(GLuint index, GLint size, GLenum type,
state.enabled = true;
vaos_[currentVao_].attribs[index] = state;
GetCurrentVAO()->attribDirty = true;
return GL_NO_ERROR;
}
+10 -4
View File
@@ -9,7 +9,7 @@
#include "../../../Includes.h"
struct VertexAttribState {
bool enabled = false;
bool enabled;
GLint size = 4;
GLenum type = GL_FLOAT;
GLboolean normalized = GL_FALSE;
@@ -21,8 +21,10 @@ struct VertexAttribState {
struct VertexArrayObject {
bool generated = false;
bool attribDirty = false;
bool eboDirty = false;
GLuint elementBuffer = 0;
std::unordered_map<GLuint, VertexAttribState> attribs;
ankerl::unordered_map<GLuint, VertexAttribState> attribs;
};
class VertexArrayState {
@@ -30,6 +32,8 @@ public:
VertexArrayState();
// Return: the validity of the operation, according to OpenGL 3 standard
GLenum GenName(GLuint* array);
GLenum GenNameN(GLsizei n, GLuint* arrays);
GLenum Create(GLuint* array);
GLenum CreateN(GLsizei n, GLuint* arrays);
GLenum Bind(GLuint array);
@@ -42,12 +46,14 @@ public:
GLuint GetBoundElementBuffer();
VertexArrayObject* GetCurrentVAO();
bool ValidateGeneratedName(GLuint array);
bool ValidateAllocatedHandle(GLuint array);
GLuint currentVao_ = 0;
ankerl::unordered_map<GLuint, VertexArrayObject> vaos_;
private:
std::unordered_map<GLuint, VertexArrayObject> vaos_;
std::set<GLuint> freeIds_;
GLuint lastId_ = 0;
GLuint currentVao_ = 0;
};
#endif //MOBILEGL_VERTEXARRAYSTATE_H